<Moderator Edit>
The most up to date list of all BUFFS and DEBUFFS can be found on this page:
https://skullgirlsmobile.fandom.com/wiki/Modifiers
BUFFS (beneficial combat effects):
DEBUFFS (negative combat effects):
Temporary buffs and debuffs will be removed upon tagging out. Permanent buffs cannot be removed via any means, but permanent debuffs such as permanent bleed can be resisted at the start of the match if your resistance stats are high enough.
Up to date with version 2.0.1 of the game.
The most up to date list of all BUFFS and DEBUFFS can be found on this page:
https://skullgirlsmobile.fandom.com/wiki/Modifiers
BUFFS (beneficial combat effects):
- Armor: removes Armor Break and applies Armor. Reduces damage taken by 25% but does not affect Bleed damage. Can stack up to 5 times. Armor also adds up with defence, for example: having 50% defence + 2 stacks of armor will mean a total of 100% damage reduction.
- Regen: removes Bleed and Heavy Bleed and applies Regen. Recovers 1% of total health per second and can stack up to 5 times. Heal block will halt all stacks of Regen but will not remove the buff.
- Heavy Regen: removes Bleed and Heavy Bleed and applies Heavy Regen. Recovers 2% of total health per second and does not stack with itself, but can work alongside Regen. Like Regen, Heavy Regen is also paused while Heal Block is active.
- Enrage: removes Cripple and applies Enrage. Increases outgoing damage by 20% and can stack up to 5 times.
- Unflinching: no reaction to all incoming hits that can stagger or cause flinching. This grants hitstun invulnerability against all launcher attacks but not against throws, blockbusters, some specials, and outtakes.
- Invincible: reduces damage taken by 100% but does not affect Bleed or Heavy Bleed.
- Immune: prevents all incoming debuffs (including stun) from being applied. Does not stack.
- Haste: removes Slow and increases blockbuster meter gain rate by 100%. Stacks with bonus meter gain stat and caps at 100% total before any fight modifiers.
- Final Stand: prevents death for the duration of the effect, even if you have 1 HP remaining. Does not stack. Doom will bypass Final Stand.
DEBUFFS (negative combat effects):
- Armor Break: removes all stacks of Armor and applies Armor Break. Increases damage taken by 25% and does not stack.
- Bleed: removes all stacks of Regen or Heavy Regen and applies Bleed. Drains 1% of total health per second and can stack up to 5 times. Bleed will not drain any health if the target has 1 HP remaining.
- Heavy Bleed: removes all stacks of Regen or Heavy Regen and applies Heavy Bleed. Drains 2% of total health per second and does not stack with itself, but can work alongside Bleed. Heavy Bleed will not drain any health if the target has 1 HP remaining.
- Cripple: removes all stacks of Enrage and applies Cripple. Reduces outgoing damage by 20% and does not stack.
- Stun: cannot attack, block, throw, use specials, blockbusters, and tag ins for the duration of the effect. All while being completely vulnerable to incoming attacks.
- Disable Tag Ins: prevents tag ins from being used and halts tag ins cooldown. Does not stack.
- Disable Specials: prevents specials from being used and halts specials cooldown. Does not stack.
- Disable Blockbusters: prevents blockbusters from being used and halts blockbuster meter gain. Does not stack.
- Slow: removes Haste and deceases blockbuster meter gain by 50%, stacks up to 5 times.
- Hex: disable Signature Ability for the duration of the effect. Does not stack.
- Heal Block: blocks all regen-based healing for the duration of the effect. Does not stack.
- Doom: a permanent debuff only inflicted by Xenomorph Double’s Signature Ability as of now. Will instantly kill the active target after 30 seconds. Fighters who can revive after being defeated can survive this effect. Can only be removed by defeating Double. Does not stack.
Temporary buffs and debuffs will be removed upon tagging out. Permanent buffs cannot be removed via any means, but permanent debuffs such as permanent bleed can be resisted at the start of the match if your resistance stats are high enough.
Up to date with version 2.0.1 of the game.
Last edited by a moderator: