1. [2018/06/22]
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Fights Armor and Enrage should increase in increments of 20%

Discussion in 'Feedback & Suggestions' started by TonyPartridge30, Aug 16, 2017.

  1. TonyPartridge30

    TonyPartridge30 Well-Known Member

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    Armor and Enrage are useful buffs. However, I noticed something that seems weird, and though it's relatively minor, I also think minor adjustments would make both abilities a little less crutchy.

    So both buffs can stack up to 5. When you read the description of the buff, each stack offers a 25% increase to damage output (for Enrage) or decrease to damage received (for Armor). This means that each buff caps at a total of 125% benefit. In the case of Enrage, this means at a full stack you are dealing over double damage. For armor, this means at stack 4 you've already reached 100% damage reduction, so 4 stack and 5 stack for Armor are exactly the same thing (which feels redundant). I feel like both of these abilities should have each stack reduced to 20% buffing. This would make it so that achieving a full stack of those buffs would correlate with a 100% benefit, which makes more sense to me than going over 100%. This would especially be useful for balancing armor, because it would mean you'd need a 5 stacks to completely nullify all damage instead of 4. I think this would balance both of these buffs in a beneficial way, especially Armor, as getting a stack of 4 Armor yields the same result as the Invincible buff.

    Or, alternatively, just change Armor's buff to a 25% increase to defense (per stack). This would allow it to keep it's damage-reducing qualities without overlapping qualities with Invincible, and I would be fine with getting a 125% bonus to defense. That would be more in-line with Enrage's 25% increase to damage per stack, and would make Armor more unique compared to Invincible when at full stacks.
     
  2. TonyPartridge30

    TonyPartridge30 Well-Known Member

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    I misunderstood how Defense stat works. I thought it was a numerical value like attack, not a pure percent of total damage reduction. That actually makes defense seem very OP to me. I feel like any case where you have the chance to completely nullify damage in a game like this is overpowered. Now I want even more to see each stack reduced to 20%, especially for Armor, but also Enrage. And yes, part of it is because I like nice round numbers.
     
  3. TonyPartridge30

    TonyPartridge30 Well-Known Member

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    Yeah, this makes me like Defense alot less. It makes the game so much more about dumb luck (or how much money you spend). Which I get, because it's a free mobile game, but it's disappointing none-the-less. I wish the full 2nd Encore version of Skullgirls was available for Xbone or Switch; I'd gladly pay money for an actually balanced Skullgirls.
     
  4. Psyche

    Psyche Moderator
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    I support reducing both stat boosts by 5% each. For me it's also a bit about the niceness of the numbers, but also about the coincidence it has with element bonuses and penalties. With the new stats, a character at an element disadvantage has the power to perfectly neutralise their penalty and the enemy's bonus, albeit temporarily, which for me is incredibly more satisfying than them being left with a discrepant 5% pip of a buff.

    Alternatively, there's always the option to make the buffs compounded rather than additive, though that might reduce the pace of the game a tad too much.
     

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