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"BAD MS FROSTY" - Strategy and Discussion

Liam

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BAD MS FROSTY.png

This thread is for discussing Filia's silver variant: "BAD MS FROSTY"
General strategy, team position, character role, etc.
It all goes here!

* Please note that the fighter score shown in this image may not reflect the actual fighter score of the variant in game.
 
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I'd say it's worth noting that with a decent crit rate (mine is currently at 40%, and I plan for higher) she can effectively run up and massacre many enemies without fear of blockbuster retaliation: and if they block, you can retreat and try again. Skirmish tactics mixed with diabling make her pretty tough when played well.
 

IvyLeague

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She seems to play like No Egerets, save that she plays a little more hit and run. I still need skill points to make mine playable.
 

ImaiKari

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Anything that has to run through 2 layers of RNG to trigger is probably not going to be very strong, and this is essentially the case here, as well. Having 2 extra seconds of disable is nice, but the cost of leaving it up to even more chance and reducing probability by half just makes this a worse version of No Egrets.
 
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Anything that has to run through 2 layers of RNG to trigger is probably not going to be very strong, and this is essentially the case here, as well. Having 2 extra seconds of disable is nice, but the cost of leaving it up to even more chance and reducing probability by half just makes this a worse version of No Egrets.
I respectfully disagree, for a few reasons:
1: Filia is better able to rush up, attack, and retreat than parasoul. She can avoid a lot of blockbusters by being just too fast.
2: Filia has a lot more lighter hits: that RNG is EASY to make when you use drill tempered, gregor samson, hairball, or even the average combo.
3: those extra 2 seconds mean a LOT when the first hit in a combo is the one that connects. I want to complete my combo and have time for another without blockbuster punishment afterwards.

Although I will admit that I'm not very good with parasoul, so perhaps I am biased... but of the 2, I can keep enemies locked with my frosty perfectly fine.

Edit here:
I should probably say it like this: for filia, how many hits I use on average make her crit multiple times each combo. And a lot of special moves that are good for filia have multiple small hits. If you are optimizing her crit % and moves like you would no egrets, I think that it is easily worth having a chance to disable for the 150% stun time. No egrets, however, probably would not enjoy that same limitation because. Those extra 2 seconds to not tag out or use a BB3 can be vital in some fights
 
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lothorie

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At least we got nice on hit armor destroyer. Congrats, mates :V
 

rexturtle1120

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One of my favorites. Interestingly enough, if she was a new silver fighter her first and second SA would be combined into one SA. I've noticed that modern SAs are a lot more complex for fighters across every rank. Just compare toadwarrior or purrfect dark to No egrets or Inkling. Mayhaps a complete SA revision/addition for all these older fighters is on the horizon? Although, I suppose there is a certain charm to these plain and simple Signature Abilities.
 
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