Hey all, So I've been playing a bit and I feel like some BBs have too many invincibility frames. Of course, this could be entirely intended but it doesn't feel like it's within the spirit of the game. Sometimes the AI will just pull out a raw BB and there's no way to punish it or the punish window is VERY short. The best examples I can think of right now are Filia's Gregor Sampson and Big Band's Super-Sonic Jazz. They charge attack happens and after the last hit the characters are invincible and if the AI chooses to block it seems like they're able to. The transition from BB frames into neutral frames takes a long time and when you try to punish attacks will whiff. This doesn't seem to be the case with every BB which makes the cases where this is true glaringly bad. Lastly, I'd like to say that even though this post sounds a bit negative I am enjoying this game and am interested in balance changes to make the game better. I appreciate the devs for their communication (honestly, some games have NO communication and it feelsbadman.jpg) and this is just a suggestion / opinion. Keep on being rad.