• [2018/06/22]
    By using our forums, and our in-game services, you agree to be bound by our Privacy Policy found here:
    skullgirlsmobile.com/privacy

Bug - Normal blockbuster ignores the mill

palti

Active Member
Joined
Jul 9, 2021
Messages
105
Reaction score
65
Points
28
Age
39
I played in the fukua combat trials and the following happened:
Fukua used "head over heels" and I was thrown into the air.
While I was falling, she got a mill.
But as soon as I fell to the ground, she left the camp (only half of the debuff's duration had passed)
and continued her blockbuster, well, as a result, I died and lost(((((

I think this is incorrect work, because other characters stop the blockbuster when they receive the mill, a vivid example of eliza closes the sekhmet mode.

I'm afraid I won't be able to shoot a video with such a moment, because this is not an easy case. I hope the description will be enough
 
I played in the fukua combat trials and the following happened:
Fukua used "head over heels" and I was thrown into the air.
While I was falling, she got a mill.
But as soon as I fell to the ground, she left the camp (only half of the debuff's duration had passed)
and continued her blockbuster, well, as a result, I died and lost(((((

I think this is incorrect work, because other characters stop the blockbuster when they receive the mill, a vivid example of eliza closes the sekhmet mode.

I'm afraid I won't be able to shoot a video with such a moment, because this is not an easy case. I hope the description will be enough
I believe BB3s can't be interrupted by debuffs, even stun won't stop the animation of a BB3 until it is completed.
 
I believe BB3s can't be interrupted by debuffs, even stun won't stop the animation of a BB3 until it is completed.
I agree that bb3 should not be interrupted, however, then at least the animation of the mill should not be played.

In my case, there was an animation of a throw from a blockbuster, then the animation of the mill, which then interrupted and the animation of the blockbuster continued.
 
What exactly is this 'mill' you speak of? I'm not sure what's happening exactly in your report. Sounds like Fukua's BB3 got temporarily interrupted?
 
unfortunately, I couldn't repeat that moment,
I hope it will be clear from the video what I was trying to do.
https://vimeo.com/manage/videos/655048994
if Fuqua had been as stunned as she was that time. first there would be a replay of the throw, then the stun, and then there would be an explosion. But I didn't have enough attempts to write it down
 
Similar to what @evilgordo mentioned above, I get the sense that this is just a UI issue. Your Fukua got stunned during her BB3 but the animation continued. In theory, that's working as expected, though there may be edge cases like this where it doesn't look good.