With the massive rise in armor in the overall gameplay of SGM recently, counters to armor have become very important. However, one of those counters has fallen behind the rest of the pack. That would be Armor Break. Armor Break works fine in its current form against fixed stacks of armor, such as the Darknut catalyst or the Stone Skin modifier. However it struggles to be effective against the more annoying armor sources in the game, such as Armor Rating, Frost Armor, or High Tides. The main problem with Armor Break as an armor counter is that it gets removed when a new stack of Armor is applied to the opponent. With my proposal I believe this fundamental problem can be solved and thus make Armor Break an actually viable counter to armor. My buff idea is simple. Armor Break will remove all current armor from the opponent as it currently does, but it will also prevent the opponent from gaining any new armor stacks during the duration of the Armor Break. With this change the Armor Break will become an additional option that can be used against armor fights so that we don't have to rely on curse or buff removers to have a surefire armor counter.