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Does accuracy and resistance affect abilities that are ''guaranteed effects''?

PHPP

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Let's use a Red Velvet Eliza as an example, her SA1 inflict hex when entering sekhmet mode, and her SA2 makes that when an enemy tags out with hex, his ally will enter the battle and suffer 3 random debuffs. These are not a chance to happen, they will happen whenever these conditions are met.

So my question is basically if resistance works for this kind of guaranteed effects or it only affects stuff like Wulfsbane's SA where there is a chance that the debuffs will be inflicted. And If resistance does work for these, does accuracy also work as a counter to it with these kind of abilities?
 
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Accuracy by itself increases the chances on signature abilities, moves and guest stars. An unit with already guaranteed chances of SA activation does not benefit from this stat at all BUT resistance exists, and what does resistance do?

Resistance grants you a chance to ignore incoming debuffs. Even if Red Velvet is guaranteed to inflict HEX, it has to go through this resistance check. Process is like this:

Red Velvet uses a Sekhmet BB1 to activate her SA1-> Guaranteed SA1 activation -> Inflicts HEX unless resisted

So resistance will always be a problem even if your unit is guaranteed to land a debuff as it still has to go through resistance check at the end. What do we do then?

Luckily resistance and accuracy cancel each other. So if you have 50% accuracy and opponent has 50% resistance at the end they will both be considered as 0%. You won't have extra chance to activate your abilites, but you will at least land the debuffs for sure as enemy resistance will be considered as 0% as well.

If anything is unclear, feel free to ask.
 
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Accuracy by itself increases the chances on signature abilities, moves and guest stars.
Thank you! The only thing I want to make sure of is this part now. I thought accuracy only worked on abilities? So it does work for moves and guest stars as well? Does it work for marquees and prestige?
 
Thank you! The only thing I want to make sure of is this part now. I thought accuracy only worked on abilities? So it does work for moves and guest stars as well? Does it work for marquees and prestige?
You're welcome!

I mean yeah you can test it out yourself, I tested it with 75% chance Eliza BB3. with 0% Accuracy it was a hit or miss. But with max accuracy I haven't missed once in like 50 back to back attempts.

Same thing should apply to the Guest Stars as they directly said it should work that way in an email they sent but I didn't test it myself to be 100% sure but it definitely feels like accuracy affects the chances on GS.

It is kinda hard to tell if it actually affects Marquees. There are only a few Marquees that accuracy could possibly affect and those are one of Filia's and both of Peacock's marquees. They are all quite low chances, so I can't really tell if accuracy is making a difference or not.

As for Prestige, the only one I could test it was Big Band's PA. I got a maxed prestige Big Band with max accuracy. So his PA activation rate should go from 60% to 90%. Did some testing but it doesn't really feel as reliable as 90% to me.

I can't be 100% sure if it affects Marquees and Prestiges because I haven't found a surefire way to verify it.
 
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Accuracy by itself increases the chances on signature abilities, moves and guest stars. An unit with already guaranteed chances of SA activation does not benefit from this stat at all BUT resistance exists, and what does resistance do?

Resistance grants you a chance to ignore incoming debuffs. Even if Red Velvet is guaranteed to inflict HEX, it has to go through this resistance check. Process is like this:

Red Velvet uses a Sekhmet BB1 to activate her SA1-> Guaranteed SA1 activation -> Inflicts HEX unless resisted

So resistance will always be a problem even if your unit is guaranteed to land a debuff as it still has to go through resistance check at the end. What do we do then?

Luckily resistance and accuracy cancel each other. So if you have 50% accuracy and opponent has 50% resistance at the end they will both be considered as 0%. You won't have extra chance to activate your abilites, but you will at least land the debuffs for sure as enemy resistance will be considered as 0% as well.

If anything is unclear, feel free to ask.
There is a weird interaction, even if it is meant to be guaranteed, and you have 50% accuracy just to prove a point, you can lose the match against >50% resistance.
I have checked this multiple times with dark might.
 
There is a weird interaction, even if it is meant to be guaranteed, and you have 50% accuracy just to prove a point, you can lose the match against >50% resistance.
I have checked this multiple times with dark might.
Hmm, so you used a 50% Accuracy Dark Might behind someone and he didn't land the debuffs?

I'm not sure why that would happen but could it be that the game takes the active fighter's accuracy into account instead of Dark Might's?
 
Hmm, so you used a 50% Accuracy Dark Might behind someone and he didn't land the debuffs?

I'm not sure why that would happen but could it be that the game takes the active fighter's accuracy into account instead of Dark Might's?
I really doubt that, but there is no way to be sure, sometimes my xenomorph wit 50% accuracy fails her bleeds too.
 
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