• [2018/06/22]
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Other Economy - Level Up rewards pre/post ver2.2

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Old news, but as of Update 2.2:
Players now received 25 Theonite on EVERY Player level up (instead of getting less early in the game and more in late game).
This new system helps new players get relics faster so they can become more competitive, great!
New players can get 59 level ups x 25 Theonite = 1475 Theonite through leveling.

Unfortunately, users who haven't reached max level pre-2.2 face diminished returns in post-2.2, as they received less in the early levels, but never reached the ramp up in the later levels, meaning they can never reach the 1475 point. Not only that, I asked support about it, and under the 2.2 system, the level up rewards overall are actually less than pre-2.2, meaning players could've earned more than 1475 Theonite.

Along side the -5 change to Daily Missions, 2.2 has hit pretty hard in Theonite gains.
(Also, months ago Prize Fights would earn more Theonite.)

Does anyone still remember what they were earning per level up in a particular range pre-2.2?
We could potentially figure out how big of a change 2.2 brought in.


Caveat: The level-up system is kinda low impact, as 1475 Theonite isn't even a 10 batch of character relics, and increasing max level could alleviate some of the loss. Thoughts? Discuss, etc.
 
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