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Bloodbath was quite powerful in the early days of Skullgirls Mobile, but now her once unique regen ability is matched by Valentine’s Marquee, and she feels almost entirely outshined by the likes of Assassin’s Greed.
I propose granting her more synergy with bleeder teams, considering the context of this variant and her form in the original Skullgirls 2E. I think this can be achieved by simply making bleeds more effective while Bloodbath is the active fighter, maybe by 50% or higher at max.
This would also make her a reasonable defensive threat again, especially in the Darknut or Bleeding Guilty catalysts, while still leaving room for plenty of counter-play. What do you guys think?
I propose granting her more synergy with bleeder teams, considering the context of this variant and her form in the original Skullgirls 2E. I think this can be achieved by simply making bleeds more effective while Bloodbath is the active fighter, maybe by 50% or higher at max.
This would also make her a reasonable defensive threat again, especially in the Darknut or Bleeding Guilty catalysts, while still leaving room for plenty of counter-play. What do you guys think?