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- Aug 31, 2020
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Hello this is LemonJelly, and I entered here for discussing about unfair stuff for Rift defenders.
At early Rift 1.0, Boss node has 200% bonus hp/atk boost as modifier but it was nerfed as 150% and currently Boss node has 100% stats boost.
We can understand that we didn't have enough fighters(defenders and even offense) at Rift 1.0 and this is why 200% stats boost felt pretty heavy.
But now, there is defender diversity(ofc there is offense diversity but defender diversity(stats downgrade) feels heavier than offense diversity) and also there is stats bonus as winning streaks that we can get 30% hp/atk boost. That also means the direct nerfing of defender.
We have enough offense fighters and also more developed skills than 2019 ~ 2020 (Rift 1.0). This isn't Rift 1.0 anymore. We're living in Rift 2.0.
Then how can we buff Rift defenders?
1. Adding more tricky special modifiers
There hasn't been update for long time about Catalyst and also each node's modifier. Adding more modifiers and Catalyst can help making more new Rift meta and also skill improving too
2. Buffing Boss node and Top node's stats boost (Boss : 100% -> 150% / Top : 50% -> 100%)
Investing defender is less meaningful than investing offense for now. So we need to make investing defender worth. Stats boosting could help defender worth and also now defender needs more power.
3. Removing stats bonus in Rift winning streaks.
Even there is some change that Rift streaks remaining time was increased 12h to 24h, still Rift makes newbies and also experts hard and tired that forces people playing Rift on purpose. So removing stats bonus could make people calm down from maintaining Rift streaks and also it helps defender buff.
In conclusion, 2023's Rift offensive skills are almost completely improved and now Top experts are getting 14900 or even 15k scores in Rift.
Now it's time to buff defender and remain Rift is the end game of Skullgirls Mobile.
Thank you for reading
At early Rift 1.0, Boss node has 200% bonus hp/atk boost as modifier but it was nerfed as 150% and currently Boss node has 100% stats boost.
We can understand that we didn't have enough fighters(defenders and even offense) at Rift 1.0 and this is why 200% stats boost felt pretty heavy.
But now, there is defender diversity(ofc there is offense diversity but defender diversity(stats downgrade) feels heavier than offense diversity) and also there is stats bonus as winning streaks that we can get 30% hp/atk boost. That also means the direct nerfing of defender.
We have enough offense fighters and also more developed skills than 2019 ~ 2020 (Rift 1.0). This isn't Rift 1.0 anymore. We're living in Rift 2.0.
Then how can we buff Rift defenders?
1. Adding more tricky special modifiers
There hasn't been update for long time about Catalyst and also each node's modifier. Adding more modifiers and Catalyst can help making more new Rift meta and also skill improving too
2. Buffing Boss node and Top node's stats boost (Boss : 100% -> 150% / Top : 50% -> 100%)
Investing defender is less meaningful than investing offense for now. So we need to make investing defender worth. Stats boosting could help defender worth and also now defender needs more power.
3. Removing stats bonus in Rift winning streaks.
Even there is some change that Rift streaks remaining time was increased 12h to 24h, still Rift makes newbies and also experts hard and tired that forces people playing Rift on purpose. So removing stats bonus could make people calm down from maintaining Rift streaks and also it helps defender buff.
In conclusion, 2023's Rift offensive skills are almost completely improved and now Top experts are getting 14900 or even 15k scores in Rift.
Now it's time to buff defender and remain Rift is the end game of Skullgirls Mobile.
Thank you for reading
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