Now i really like heavy handed as in the pallet and its Reference, but i feel her signature abbilty is lacking in both usefulness and sense. Heavy handed's SA seems to Be about landing one really powerfull unstoppable blow to the enemy, when that's really not what the heavy does (As he actually hits people with Multiple very fast hits with his minigun while being a hulking beast to take out,) nor is it all to useful, as it's gone on the first hit and theirs plenty of chance for you to get hurt while using it which is Dangerous in high streaks. My purposed change to heavy handed takes a bit from the infamous, random crit system in tf2, along with the ubercharge from the medic, something that is infamously paired with the heavy to great effect Her SA one would have her gain one enrage buff for 10-20 secconds, and one unflinching buf for 5-15 secconds when she lands a critical hit. And her SA Two Could be one of two things. Version one: Her crit rate is higher, the more enrage buffs she has. Version two: when she does X% of someone's health, she gains final stand for X Secconds. I had a couple other ideas, such as one where she'd have last stand or regen buffs if her team mates where alive, or ones where she can heal a teammate she tags out to, and tags in with unflinching and 3-5 enrage, but this one seems like the best one to make her more Useful, and a more faithful reference.... But this is just what I'd do.