I’ve mostly been hovering in D1 for the past few months, and I was hoping to give my feedback on the matchmaking changes. 1.) Much better at the top. By my estimate, the top 10 fighters are pretty much truly the 10 best players in the server. The problem is, it’s kinda hard to tell how much of it is because of matchmaking, or because these 10 dudes really stepped up their games and are stomping anyone they get matched with outside of each other. And I do know from rifting them that they’re much stronger now than a month or so ago. Nonetheless, I am really happy that at least at the very top, things are the way they should be. 2.) The main problem you wanted to address which was people climbing ranks where they shouldn’t be with weaker collections has persisted. In relation to this, I am also still matching with golds and d4’s with significantly stronger rosters than some d3’s, d2’s and even d1’s. My point is, in high gold ranks and above, matchmaking by roster strength is still unfairly benefitting weaker rosters and oppressing those with stronger ones (outside of the top 10-12 players). 3.) The changes have been a step in the right direction though, since my complaints regarding point #2 have been happening less than before. Still, I am hoping for even more weight to be given towards rift rating instead of roster strength when matchmaking, at the very least starting in high gold ranks. 4.) Just a thought: What would happen if matchmaking starting diamond was just a closed cage match among the top 200? This could be a good test to see if the diamond rankings are well-deserved, while simultaneously giving top players in gold enough breathing room to eventually climb. It also solves the problem of weird mismatches where gold 2’s are getting matched with d1’s and stuff.