- Oct 31, 2019
- Reaction score
Is it more of a who gets the highest combo count? Who gets to touch who first? Ooor does it completely rely on their kit (if i even know what that means)?
I think it could work ,but it will definetely change the tier list by moving grapplers way up. It's not impossible to bait grabs ,high mobility characters can shimmy and bait lots of stuff. The only thing that bothers me is lag tbh, wake up grabs would be totally broken if u add the lag factor in the equation.Would you guys prefer if grapplers have the exemption of grabs on wake up though?
Hmmm, that would be an interesting improvement for our grapplers ! I can't say much about beo, as you know I don't have much knowledge on his style(insert wulfpack joke ), but for Bella that would make her an interesting opponent to fight.Bella as a bruiser has low combo count but her BBs take away a lot of guard meter, also some of her SMs, same as beo, compensate for their mobility,combine those with a lower grab activation timer it will definitely make PvP matches much more interesting!Okay wake up grabs exemption for grapplers might be too overpowered... Maybe something like them having a halved cooldown for grabbing again?
And besides, our grapplers, Cereberella and Beowulf, have their own flaws to pull them down the high tier, those being mobility (for Cerebella) and combo count (for Beowulf). Please buff the grapplers ;w;
So what is considered good in comp is basically a combination of ToD potential (or the ability to kill the opponent with one combo) and the ability to win neutral with their kit. I'll use two characters as examples of a good character and a bad character. Squigly is a good character because she has ToD potential against the entire cast and also has options for winning neutral, such as intercept Silver Chord and guard breaks with Inferno of Leviathan and so on. Filia (a character that I have a guilty pleasure of using btw) is a bad character because she only has ToD potential against lightweights, she has no good guard break setups, and she only has one very risky frame trap she can use.Is it more of a who gets the highest combo count? Who gets to touch who first? Ooor does it completely rely on their kit (if i even know what that means)?