How do we feel about Marie as a character? It’s been about 6 months since her release and I’ve been wanting to gauge how everyone else perceived her.
I’ll start this discussion off by saying I’m a bit underwhelmed by her. She’s kinda slow, her combos feel pretty basic + flowcharty, her CA is quite possibly the worst in the game, and her neutral is meh. In all honesty, she feels like a base game character compared to the characters that came before her (even other base game characters). I’ll expand on these points a bit further down.
A) Her CA: takes approx. 9-10 secs to fully charge. To be fair, it becomes faster the more bodies are on stage. Also, you need to be decently far away from your opponent to safely charge it and that’s only if they don’t have a projectile/long reaching special move that is nearly unreactable given it takes a solid 1-2 seconds after letting go from your charge before you can block again. The problem with this is, variants that rely on your partially/fully charge CA (Moody Mogus, Gust Buster, Snake Charmer) suffer and often times you’re playing bricks until you charge it.
Two smaller gripes I have with it are a) The payoff for using her offensive MA on two bodies doesn’t seem worth and b) what it does seems a bit underwhelming for how much of the match you might spend trying to charge it. The Revive is kinda ok, but why would I use Marie for a revive that takes about 10 secs. to charge when I can use an invested Valentine and get the same result in about 1-1.5 full combo? The Incinerate is cool but limits her Point ability and is relatively meh if you’re not facing a team of characters that can revive. The time spent charging would probably be better spent pressuring the opponent more.
B) Umbrella, Black Dahlia, and Fukua combos allow for more creativity and flexibility than Marie combos. Umbrella has multiple ways to restand, combo OTG, and loop resources in her toolkit + her hunger/bubble mechanic allows you to switch how you play her. Black Dahlia can also do this (- the bubble thing, but she has a sick gun arm tho) and her gun allows her to zone a bit + extend combos which makes labbing her a bit interesting. Marie…just kinda does her thing. She has a few situational restands, and 2 loops with 1 only really working in the corner on certain characters, and not much else. She was a boss character btw.
C) Marie’s Toolkit makes her neutral feel kinda awkward. Bellows Blast is unsafe ON HIT unless you either 1) use it in the corner on certain characters or 2) cancel immediately into Hilgard’s Howl (lol) or Carpal Pummel. Suction Obstruction is a cool command grab but the combos that come from it kinda suck, but at least she has a command grab. Hilgard’s Haymaker is decent zoning/combo, but her toolkit leaves me with one question, what is she good at doing? She’s not a point character, she doesn’t have great offensive tools, she’s not fast, her frame data is kinda meh, her zoning is kinda ok (PvE, in PVP I can def see her breaking guards constantly) she’s a decent res char if you don’t like Valentine for some reason…why play her?
One little thing before I end this off: Hilgard’s Howl is horrible.
I want to end this off by asking the reader a few questions:
1. Are you satisfied with Marie?
2. What would you change about her?
3. What role (on a team) does Marie play?
4. Am I going too hard on Marie?
I’ll start this discussion off by saying I’m a bit underwhelmed by her. She’s kinda slow, her combos feel pretty basic + flowcharty, her CA is quite possibly the worst in the game, and her neutral is meh. In all honesty, she feels like a base game character compared to the characters that came before her (even other base game characters). I’ll expand on these points a bit further down.
A) Her CA: takes approx. 9-10 secs to fully charge. To be fair, it becomes faster the more bodies are on stage. Also, you need to be decently far away from your opponent to safely charge it and that’s only if they don’t have a projectile/long reaching special move that is nearly unreactable given it takes a solid 1-2 seconds after letting go from your charge before you can block again. The problem with this is, variants that rely on your partially/fully charge CA (Moody Mogus, Gust Buster, Snake Charmer) suffer and often times you’re playing bricks until you charge it.
Two smaller gripes I have with it are a) The payoff for using her offensive MA on two bodies doesn’t seem worth and b) what it does seems a bit underwhelming for how much of the match you might spend trying to charge it. The Revive is kinda ok, but why would I use Marie for a revive that takes about 10 secs. to charge when I can use an invested Valentine and get the same result in about 1-1.5 full combo? The Incinerate is cool but limits her Point ability and is relatively meh if you’re not facing a team of characters that can revive. The time spent charging would probably be better spent pressuring the opponent more.
B) Umbrella, Black Dahlia, and Fukua combos allow for more creativity and flexibility than Marie combos. Umbrella has multiple ways to restand, combo OTG, and loop resources in her toolkit + her hunger/bubble mechanic allows you to switch how you play her. Black Dahlia can also do this (- the bubble thing, but she has a sick gun arm tho) and her gun allows her to zone a bit + extend combos which makes labbing her a bit interesting. Marie…just kinda does her thing. She has a few situational restands, and 2 loops with 1 only really working in the corner on certain characters, and not much else. She was a boss character btw.
C) Marie’s Toolkit makes her neutral feel kinda awkward. Bellows Blast is unsafe ON HIT unless you either 1) use it in the corner on certain characters or 2) cancel immediately into Hilgard’s Howl (lol) or Carpal Pummel. Suction Obstruction is a cool command grab but the combos that come from it kinda suck, but at least she has a command grab. Hilgard’s Haymaker is decent zoning/combo, but her toolkit leaves me with one question, what is she good at doing? She’s not a point character, she doesn’t have great offensive tools, she’s not fast, her frame data is kinda meh, her zoning is kinda ok (PvE, in PVP I can def see her breaking guards constantly) she’s a decent res char if you don’t like Valentine for some reason…why play her?
One little thing before I end this off: Hilgard’s Howl is horrible.
I want to end this off by asking the reader a few questions:
1. Are you satisfied with Marie?
2. What would you change about her?
3. What role (on a team) does Marie play?
4. Am I going too hard on Marie?