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- Jun 16, 2017
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At this moment to make an optimal rift battle team, you must have a good amount of good characters, essence for evolve, many right move with right stat, enough canopies to upgrade both moves and characters, enough gold and diamond keys. To new players,both F2P and non-F2P, this is an overwhelming amount of things to gather. Well does cabinet solves or at least levitates the issue? I personally think not. Sure, you still have choice but the selection is still random so you still need to pray for RNGesus to get the right character, right move, right key, and right essence at the right time when you actually have enough rift coin(spending canopy is not logical imo considering how much it is required to develop a decent team with decent upgraded moves). If you miss something that you need just because you don't have 10 extra rift coin needed to buy something, too bad you have to wait again till you see that.
Now if we add Catalysts which has bronze, silver, and gold, into the equation, it just gets even worse. Now new players have to pray to get the right gold catalysts as well as the ones that I mentioned above. Considering that purchasing microtransaction does not guarantee the access of an optimal team, it is not just some F2P guys' problem but everyone's problem.
Lets just look at hearthstone. To have an optimal experience, you must have numbers of decent decks to play. Each deck has 30 cards and there are 5 cards in a cardpack. Each card pack costs about a dollar and a purchase of 100 bucks should be enough to make one or two optimal deck. Does RNG is involved in these items? yes but there is also a way to make a card that you want by dusting the useless cards to make anything that you wish as long as you have enough dust. Now if someone spent 100 bucks on SGM, can you make an optimal team that has the right characters, the right move with right stats, the right gold catalyst, and the right essence? Probably not and here are the two reasons, there are so many DIFFERENT conditions that must be met and there are no ways to use useless items to make something that you need. Sure you can sell moves and use characters to evolve but you can't use that to get a bio-exorcist or Pummel Horse with %atk %health %def that you don't have. The shards that you get when you get character is helpful but it still has chance to give something that you don't want.
Now what would be the real solution for this? Two things:
1. Lower the number of conditions that is required to make an optimal team like removing the hassle to gather good gold catalyst. This game already has so much things to collect and just having more pesky and unremarkable things to collect will only make both F2P and non-F2P unhappy. That is the main reason why I am against the idea of catalyst: it is so difficult to make them interesting thanks to the extra power restriction it has and will make additional things to grind for when there are so many thing to grind. Not only just that, it will also worsen the negative PR it has gotten from the failure of rift battle if this fails as well.
2. Have some ways to get something that you want that does not involve with RNG at all like how hearthstone uses the dust system to allow players to get what they need. Calling Cabinet of Curiosity as a solution is just pure laziness and you guys shouldn't expect some "e" for effort. Here is how I would solve this issue: When you open a relic of any kind, you get Aeon's sand. This currency can be used change your character to another character of same tier or change one of your move's stat to whatever stat you want. It is also important to make the S-tier characters like bio-exorcist or wulfsbane more expensive than lower tier characters like Immoral fiber or Raw Nerv. Basically you should be able to change a move stat after opening 1000 theonite worth of relic and 2000 theonite worth of relic for changing into non s-tier character and 3000 theonite worth of relic for changing into s-tier character. That way, this insures that players can be satisfied with their purchase and make this game feel less RNG-reliant than it was.
I know I have criticized hard about this system but this is because I have high expectation on this game and want this game to not make the same mistakes that other games have made. I understand you Hidden Variable devs are working hard to make this game right but still that is no excuse to make such amateur mistakes like this catalyst reveal in a completely wrong time. I hope this post helps out on making this game better and keep up the good work
Now if we add Catalysts which has bronze, silver, and gold, into the equation, it just gets even worse. Now new players have to pray to get the right gold catalysts as well as the ones that I mentioned above. Considering that purchasing microtransaction does not guarantee the access of an optimal team, it is not just some F2P guys' problem but everyone's problem.
Lets just look at hearthstone. To have an optimal experience, you must have numbers of decent decks to play. Each deck has 30 cards and there are 5 cards in a cardpack. Each card pack costs about a dollar and a purchase of 100 bucks should be enough to make one or two optimal deck. Does RNG is involved in these items? yes but there is also a way to make a card that you want by dusting the useless cards to make anything that you wish as long as you have enough dust. Now if someone spent 100 bucks on SGM, can you make an optimal team that has the right characters, the right move with right stats, the right gold catalyst, and the right essence? Probably not and here are the two reasons, there are so many DIFFERENT conditions that must be met and there are no ways to use useless items to make something that you need. Sure you can sell moves and use characters to evolve but you can't use that to get a bio-exorcist or Pummel Horse with %atk %health %def that you don't have. The shards that you get when you get character is helpful but it still has chance to give something that you don't want.
Now what would be the real solution for this? Two things:
1. Lower the number of conditions that is required to make an optimal team like removing the hassle to gather good gold catalyst. This game already has so much things to collect and just having more pesky and unremarkable things to collect will only make both F2P and non-F2P unhappy. That is the main reason why I am against the idea of catalyst: it is so difficult to make them interesting thanks to the extra power restriction it has and will make additional things to grind for when there are so many thing to grind. Not only just that, it will also worsen the negative PR it has gotten from the failure of rift battle if this fails as well.
2. Have some ways to get something that you want that does not involve with RNG at all like how hearthstone uses the dust system to allow players to get what they need. Calling Cabinet of Curiosity as a solution is just pure laziness and you guys shouldn't expect some "e" for effort. Here is how I would solve this issue: When you open a relic of any kind, you get Aeon's sand. This currency can be used change your character to another character of same tier or change one of your move's stat to whatever stat you want. It is also important to make the S-tier characters like bio-exorcist or wulfsbane more expensive than lower tier characters like Immoral fiber or Raw Nerv. Basically you should be able to change a move stat after opening 1000 theonite worth of relic and 2000 theonite worth of relic for changing into non s-tier character and 3000 theonite worth of relic for changing into s-tier character. That way, this insures that players can be satisfied with their purchase and make this game feel less RNG-reliant than it was.
I know I have criticized hard about this system but this is because I have high expectation on this game and want this game to not make the same mistakes that other games have made. I understand you Hidden Variable devs are working hard to make this game right but still that is no excuse to make such amateur mistakes like this catalyst reveal in a completely wrong time. I hope this post helps out on making this game better and keep up the good work