- Joined
- Feb 15, 2021
- Messages
- 29
- Reaction score
- 35
- Points
- 13
- Age
- 23
Another exclusive variant has been released and situation repeats.
Instead of improve old variants, devs just add stronger ones.
New Valentine with curse completely overshadows Graveyard shift (which wasn`t strong and popular, but now she lost sense to exist).
Old variants needs to be improved, like graveyard shift. She should get timeless or even permanent heavy regen after defeat enemy, then she will have "some" sense to use.
Bronze variants. How developers improve bronze is ridiculous.
Bronze is already pulled down by stats so it requires some good abilities.
Indenile completely useless compared to mummy. You should give her something better than useless for Eliza armor break. Like timeless deadeye after reached 3 stacks of debuff that will be changed to slime.
Decrypted become maybe even worse than before. There`s not much useless for offensive buffs to steal from defenders. She needs something to reset those buffs by sekhmet mode or when stealing another buff. It might make her a little bit useful.
Scared Stiff will get some sense if under unflinching she will deal additional 0,25-0,50% of enemy health by every hit, include blocked.
Fresh heir is most boring umbrella. Miasma stacks every 2.5 - 3 second while enemy meter is blocked might make her better.
Star child is literally worse version of Solar flair and requires full rework.
Salty should be playable even without support, change requiers of enrage to blessing that she can get by taunt with a little
decreased change to bleed.
Worstcat with 1 stacks of enrage should get more stacks based on current hp.
Infernal twin don't get deserved reward for risk. She is being worst version of fhantom threads. Instead useless fatuque it needs something like deadeye etc, while benefiting from 3 (at least) stacks of enrage.
Some "balance adjustments" make variants even worse like "improved" Pyro-technique. Before update she could get 5 stacks in a few seconds by used SP that clears meter. Now, she requires huge amount of hits, accuracy stat and enemy without immune to inflict debuff. She can be compared with other Valentines that requires debuff like wetwork or tres chic. Compared to them 5 stacks of enrage with her poor stats deal less damage, so what sense to use her and where is originality of this variant.
There are a lot unplayable variant that could become better by simple changes. Like Bioexorcist with her poor range overshadowed by any Fukua with taunt or some without with even more % steal included meter. Should I even say about Uhost without that restrictions of range or block. Add normal range and more % steal after each resurection may help to Bioexorcist.
Current amount (around 35%) variant those useless or being just worse copy of other, it says a lot how people who responsible for balance are incompetent about game so I can even suggect they didn't play it. In the end only 1 balance change update per year? I don't think that change few numbers in code really requires that time.
Instead of improve old variants, devs just add stronger ones.
New Valentine with curse completely overshadows Graveyard shift (which wasn`t strong and popular, but now she lost sense to exist).
Old variants needs to be improved, like graveyard shift. She should get timeless or even permanent heavy regen after defeat enemy, then she will have "some" sense to use.
Bronze variants. How developers improve bronze is ridiculous.
Bronze is already pulled down by stats so it requires some good abilities.
Indenile completely useless compared to mummy. You should give her something better than useless for Eliza armor break. Like timeless deadeye after reached 3 stacks of debuff that will be changed to slime.
Decrypted become maybe even worse than before. There`s not much useless for offensive buffs to steal from defenders. She needs something to reset those buffs by sekhmet mode or when stealing another buff. It might make her a little bit useful.
Scared Stiff will get some sense if under unflinching she will deal additional 0,25-0,50% of enemy health by every hit, include blocked.
Fresh heir is most boring umbrella. Miasma stacks every 2.5 - 3 second while enemy meter is blocked might make her better.
Star child is literally worse version of Solar flair and requires full rework.
Salty should be playable even without support, change requiers of enrage to blessing that she can get by taunt with a little
decreased change to bleed.
Worstcat with 1 stacks of enrage should get more stacks based on current hp.
Infernal twin don't get deserved reward for risk. She is being worst version of fhantom threads. Instead useless fatuque it needs something like deadeye etc, while benefiting from 3 (at least) stacks of enrage.
Some "balance adjustments" make variants even worse like "improved" Pyro-technique. Before update she could get 5 stacks in a few seconds by used SP that clears meter. Now, she requires huge amount of hits, accuracy stat and enemy without immune to inflict debuff. She can be compared with other Valentines that requires debuff like wetwork or tres chic. Compared to them 5 stacks of enrage with her poor stats deal less damage, so what sense to use her and where is originality of this variant.
There are a lot unplayable variant that could become better by simple changes. Like Bioexorcist with her poor range overshadowed by any Fukua with taunt or some without with even more % steal included meter. Should I even say about Uhost without that restrictions of range or block. Add normal range and more % steal after each resurection may help to Bioexorcist.
Current amount (around 35%) variant those useless or being just worse copy of other, it says a lot how people who responsible for balance are incompetent about game so I can even suggect they didn't play it. In the end only 1 balance change update per year? I don't think that change few numbers in code really requires that time.