Sharpshooter- Projectiles do +20% damage. Beowulf's chair is not considered to be a projectile. Hulkamania- Gain Unflinching upon reaching 1% HP. Atk also goes up 10%, but speed lowers 50% 5 Knuckle Shuffle- Melee moves all have knockback. Enemies can still attack right after, which makes comboing impossible. Post-Accident Injury- Any throw will give Beowulf a permanent Disabled debuff for the rest of the fight. Moving at all gives a 5% chance for Stun. Blockbusters also don't gain meter. The Jobber- Beowulf's Hype Mechanic Meter only reaches maximum after getting KO'd. Having another Beowulf on your team won't let you use it, and will, in fact, instantly lead to the deceased Beowulf's hype getting reduced to zero.