1. [2018/06/22]
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Fights Make time outs award wins based on health left

Discussion in 'Feedback & Suggestions' started by tom641, Jul 11, 2017.

  1. tom641

    tom641 Active Member

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    The standard game (and every fighting game in existence) currently works where whoever has more health remaining when time runs out wins the fight, but currently in Skullgirls Mobile a timeout is just an automatic loss for the player. There's no reason for this to be, and almost all time out losses are when the computer has a tiny amount of health left VS 2 or 3 mostly healthy characters on the Player's side.

    Because of the way this works, the player is heavily incentivized to NEVER tag out for healing or anything else unless they were swapped out to a weaker character via Outtake, and never to use outtakes themselves or else risk the computer healing up.
     
    Black Egret#13 likes this.
  2. Shawesome

    Shawesome Active Member

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    I want this too but I also had an idea:
    Say you and the opponent both have one fighter left. Time runs out, and you have your fighter face off against theirs at full health with one minute on the clock. The winner is declared by whoever has more hp at the end. Basically a Sudden Death of sorts.
     
  3. J8khero

    J8khero Active Member

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    I was always thought about this, cus it's pretty unfair that the opponent always wins the time out which sucks! :(

    I like the sound of that idea but what if one fighter is way higher than the other one? I think there should be something that's equal for both character. Maybe same Fighter score, or they have to reach a goal to win like do a certain amount of hits like 10 or something like that. Idk just making up ideas!:p
     
  4. missingno

    missingno Member

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    Just gonna leave this here.

    It's kind of sad reading back over that thread now, seeing how many of the concerns raised there ended up coming true...
     
    tom641 likes this.

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