As a big Street Fighter, Tekken, Smash Bros, and Skullgirls fan I can say that the Skullgirls mobile block ability is on of the most unbalanced blocks I've used. There's no window to how long it can be held, and the fact that trying to rush grab a blocked target would end up being most likely parried and punished. I would like to introduce a new mechanic for the future Skullgirls mobile game. The the block happens to whiff, it is automatically put into a mini "cooldown" and punishable. The current block makes the game way to easy and I would like to see future official changes to more mechanics, as well as HOPEFULLY multiplayer so I can school a couple friends I've gotten into this game.