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Moisterrific's Valentine Tier List and Recommended Builds

moisterrific

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Character ability: TARGET VITALS
  • All of Valentine's attacks inflict damage that cannot be recovered when tagged out

Tier 1: Surgeon General
Rarity: gold
Element: air
Max ATK: 4763
Max HP: 25.7K
Max FS: 9245
Signature ability: STIMPAK
  • While Valentine is alive, she gains a permanent ENRAGE every 30 seconds
  • While Valentine is alive, teammates gain IMMUNE and HEAVY REGEN for 15 seconds every 30 seconds
Ideal stats: +50% defence, +100% ATK, +50% meter gain, +50% HP
Resistances: stun, bleed, disable
Moves:
  • Dead on Arrival BB3
  • Forbidden Procedure BB2
  • Countervenom: Sedative BB1
  • Countervenom: Detox BB1
  • Countervenom: Paralysis BB1

Tier 2: Silent Kill
Rarity: gold
Element: water
Max ATK: 4148
Max HP: 28578
Max FS: 9107
Signature ability: FOGGY MEMORY
  • 20% chance on HIT to REMOVE all negative COMBAT EFFECTS from self
  • 20% chance on HIT to REMOVE all beneficial COMBAT EFFECTS from opponent
Ideal stats: +50% defence, +100% ATK, +50% meter gain, +50% HP
Resistances: stun, bleed, disable
Moves:
  • EKG Flatliner BB3
  • Forbidden Procedure BB2
  • Countervenom: Sedative BB1
  • Checkmate Incision BB1
  • Countervenom: Paralysis BB1

Tier 3: Last Hope
Rarity: gold (exclusive)
Element: light
Max ATK: 3533
Max HP: 31429
Max FS: 8964
Signature ability: URGENT CARE
  • Once per match while Valentine is alive, teammates gain HEAVY REGEN for 10 seconds when dropping below 25% HEALTH
  • Once per match when defeated, RESURRECT with 50% health
Ideal stats: +50% defence, +100% HP, +50% meter gain, +50% ATK
Resistances: bleed, stun, disable
Moves:
  • Dead on Arrival BB3
  • Forbidden Procedure BB2
  • Countervenom: Sedative BB1
  • Countervenom: Paralysis BB1
  • Countervenom: Detox BB1

Tier 4: Oh Mai
Rarity: silver (exclusive / currently unavailable)
Element: fire
Max ATK: 4083
Max HP: 22049
Max FS: 7929
Signature ability: DEADLY FURY
  • Gain ENRAGE for 15 seconds after defeating an opponent
  • When any teammate is defeated, all remaining teammates gain ENRAGE for 15 seconds
Ideal stats: +50% defence, +100% ATK, +50% meter gain, 50% HP
Resistances: cripple, stun, bleed
Moves:
  • EKG Flatliner BB3
  • Forbidden Procedure BB2
  • Countervenom: Sedative BB1
  • Countervenom: Paralysis BB1
  • Countervenom: Detox BB1

Tier 5: Icy Hot
Rarity: bronze (worth evolving to silver)
Element: water
Max ATK: 3840
Max HP: 20786
Max FS: 7465
Signature ability: FIRST RESPONDER
  • All teammates TAG IN with REGEN for 6 seconds
  • On TAG IN, all teammates gain 15% meter for ALL BLOCKBUSTERS
Stats: +50% defence, +100% HP, +50% meter gain
Resistances: bleed, stun, disable
Moves:
  • Dead on Arrival BB3
  • Forbidden Procedure BB2
  • Countervenom: Sedative BB1
  • Checkmate Incision BB1
  • Vial Hazard: Type C

Tier 6: Graveyard Shift
Rarity: silver
Element: dark
Max ATK: 3030
Max HP: 26942
Max FS: 7686
Signature ability: FORENSICS
  • Gain REGEN for 15 seconds after defeating an opponent
  • When any teammate is defeated, all remaining teammates gain REGEN for 15 seconds
Stats: +50% defence, +100% HP, +50% meter gain
Resistances: bleed, stun, disable
Moves:
  • Dead on Arrival BB3
  • Forbidden Procedure BB2
  • Countervenom: Sedative BB1
  • Checkmate Incision BB1
  • Vial Hazard: Type C

Tier 7: Scrub
Rarity: bronze
Element: air
Max ATK: 3047
Max HP: 20996
Max FS: 6690
Signature ability: OUTPATIENT
  • Teammates in reserve regenerate SCRATCH DAMAGE 100% faster
  • Teammates in reserve gain BLOCKBUSTER meter 20% faster
Stats: +50% defence, +100% HP, +50% meter gain
Resistances: bleed, stun, disable
Moves:
  • Dead on Arrival BB3
  • Forbidden Procedure BB2
  • Countervenom: Detox BB1
  • Vial Hazard: Type A
  • Vial Hazard: Type C

Special moves:
  • Burst - On HIT, inflict BLEED for 10 seconds
  • Chocoglycemia - TAUNT your opponent to gain REGEN for 15 seconds
  • Dead Cross - 50% chance on HIT to inflict BLEED for 8 seconds
  • Triage! - Forces enemy to TAG OUT on HIT, removing all COMBAT EFFECTS
  • Vial Hazard: Type A - Reduces the meter of opponent BLOCKBUSTERS by 50% (on HIT or BLOCK) (worth upgrading to lvl 15)
  • Vial Hazard: Type B - 50% chance to remove all beneficial COMBAT EFFECTS from the opponent (on HIT or BLOCK)
  • Vial Hazard: Type C - 50% chance to STUN opponent for 4 seconds (on HIT or BLOCK) (worth upgrading to lvl 15)

Blockbusters:
  • Checkmate Incision BB1 - 25% chance on HIT to inflict BLEED for 8 seconds
  • Countervenom: Detox BB1 - 35% chance on HIT to remove all beneficial COMBAT EFFECTS
  • Countervenom: Paralysis BB1 - 35% chance on HIT to STUN opponent for 5 seconds (worth upgrading to lvl 15)
  • Countervenom: Sedative BB1 - Reduces the meter of opponent BLOCKBUSTERS by 35% (worth upgrading to lvl 15)
  • Dead on Arrival BB3 - If used to defeat an opponent, gain REGEN for 10 seconds (worth upgrading to lvl 15)
  • EKG Flatliner BB3 - 50% bonus damage if opponent has a BLEED effect (worth upgrading to lvl 15)
  • Forbidden Procedure BB2 - Resurrect fallen teammates with 25% HEALTH (worth upgrading to lvl 15)
  • Laryngectomy BB2 - 25% chance on HIT to inflict HEAVY BLEED for 7 seconds
 
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Crescent Rose

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Any tips on playing valentine? When I play her she feels awkward.....
 
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moisterrific

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Any tips on playing valentine? When I play her she feels awkward.....

Let the enemy to run up to you then do the standard full launcher combo finished with a trip attack. Blockbusters like Countervenom and that throat cutting one works best up close. While Checkmate incision does the most damage from far away. So far Valentine's only good special move is Dead Cross cuz that does some damage and can inflict bleed, every other move does no damage and can be easily blocked.
 
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DarkaiXeno

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You still forgot to add in the signatures for silent kill, graveyard shift, and oh mai. XD
 

SoapyFam

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Urgent Care (signature ability): Once per match while Valentine is alive, teammates gain HEAVY REGEN for 10 seconds when dropping below 25% HEALTH. Once per match when defeated, RESURRECT with 50% health.
The once per match thing confuses me, I fought a last hope valentine and she activated her urgent core 3 times, must be a bug.
 

moisterrific

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You still forgot to add in the signatures for silent kill, graveyard shift, and oh mai. XD

I will update them soon!

The once per match thing confuses me, I fought a last hope valentine and she activated her urgent core 3 times, must be a bug.

Yes that's a confirmed bug, even though the signature ability name will come up again, she will not actually be granted heavy regen or resurrection more than once.
 

BambooEarpick

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So, looking at Big Top Cerebella, Last Hope Valentine seems quite inferior.
This makes me sad as the first gold I've drawn is Last Hope Valentine. The fact that Cerebella gets Unflinching and Immune on revive allows for really aggressive gameplay whereas Valentine is just sorta normal. I haven't found regen to be very useful.

I don't think I've seen other characters getting outclassed like this, especially a Gold by a Silver.
 

BambooEarpick

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Resonant Evil Big Band is better than most gold fighters.

Yeah, I understand that RE-Big Band is really good because of his talent tree. I'm mostly OK with that because it's sorta unique.

However, LH-Valentine's special ability is a worse copy of BT-Cerebella. This is what I have a problem with. If it was a 100% revive or "Once per battle, while Valentine is alive your team mates revive at 25% health" or something then that'd be different enough for me but as it stands now it feels too similar.

I'd like to reiterate that I am not talking about absolute power levels for special abilities. There will always be a 'best' (more or less). The problem is that it's both a copy and worse for a higher tier of character.
 

moisterrific

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Team wide revive would be pretty cool, but I wonder if that would conflict with existing self-resurrect abilities.
 
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DarkaiXeno

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So, looking at Big Top Cerebella, Last Hope Valentine seems quite inferior.
This makes me sad as the first gold I've drawn is Last Hope Valentine. The fact that Cerebella gets Unflinching and Immune on revive allows for really aggressive gameplay whereas Valentine is just sorta normal. I haven't found regen to be very useful.

I don't think I've seen other characters getting outclassed like this, especially a Gold by a Silver.
Dont compare big top to my last hope pls.

Valentine is a healing class. Big top is a survivor class. Different roles, different functions in a team.
 

BambooEarpick

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Dont compare big top to my last hope pls.

Valentine is a healing class. Big top is a survivor class. Different roles, different functions in a team.

Hey friend,

LH-Valentine was my only gold. Her team healing is not amazing. (sad face emoji)
 

moisterrific

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Last Hope Valentine would be better if she could give teammates Heavy Regen every time their HP goes below 25% instead of only once in a match.
 
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Esudesu

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When would you take EKG Flatliner over Dead on arrival? Do you take EKG Flatliner just because of the lower cost or is it better in some cases? I'm guessing it's better on Silent Kill because of the signature ability.
 

moisterrific

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When would you take EKG Flatliner over Dead on arrival? Do you take EKG Flatliner just because of the lower cost or is it better in some cases? I'm guessing it's better on Silent Kill because of the signature ability.
EKG is best for Silent Kill because her abilities work best when she does a lot of hits. Dead on Arrival is better for everyone else since it does a few hits and slightly more damage than EKG, less chance to set off an enemy's defensive proc ability.
 

Parabellum

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So to reiterate, Last Hope can only heal one teammate below 25% while alive and can only resurrect herself back to 50% once? If that's the case I think it would be more worthwhile if she healed all teammates once regardless of being dead or alive and still had the one revive available. Almost like she gave her team some adrenaline to inject whenever they get low on hp. Although she's still pretty good as is.
 

NamelesstheBeardless

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How has the changes to Valentine's vials changed her choices for moves?

Because personally speaking dead cross is s o situational and hard to combo into let alone hit at all that I'm considering putting on the vial that reduces enemy blockbuster
 
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moisterrific

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How has the changes to Valentine's vials changed her choices for moves?

Because personally speaking dead cross is s o situational and hard to combo into let alone hit at all that I'm considering putting on the vial that reduces enemy blockbuster

I haven't updated the moves yet. Still playing around with Valentine's vials to find which ones are the most useful. So far it seems the stun and reduce meter ones are good. Vials can all combo well but you have to set them up first.