Hello there! I've came up on forum with a really good suggestion (imo) out there. So, it's all about adding in the game some sort of pay-subscription, just like in many other Android games I've played so far. So, what is it that "monthly subscription" exactly? As stated above, it's a subscription, first of all. You'll have to subscribe (which will eventially costs you some money) to get all benefits of the subscription. Well, at least it's how things works in other games: you're paying a little, like 5$ or something, and then you're gaining some goodies for a whole subscription duration. Pretty simple, huh? How exactly I imagine this system in Skullgirls Mobile? It's as simple as a paragraph stated above: you pay 5$-10$ and then earn Theonite on daily basis for the duration of the subscription. I don't know what an exactly ammount of Theonite it should be, because i'm not an economyst or some kind of it, so our beloved developers should decide it by themselves, but it should bring player a good long-term profit (which will encourage scrooge players to, actually, pay for that). + Procs Additional Theonite won't hurt game economy much because of it long-term goal; By adding cheap and attractive pay option developers'll give poor players an opportunity to support the game in form which I've described above; More deals - more demand, which means more succesfull monetisation of the game. - Cons There is none known to me. P.S. - I'm a poor student myself; on top of that, i live in Russia, and I just physically cannot support the game with direct purchases due to it's high cost, but i surely can give a little money to game on monthly basis. I think there is more people like me, which will be glad to see subscription feature in game. That's all, folks!