- Joined
- Jun 24, 2019
- Messages
- 146
- Reaction score
- 474
- Points
- 63
I faced off against a node that had 2 frost amor catalysts in it, and a maxed out icy hot valentine and a maxed out silent kill valentine.
This is way too powerful, for these reasons:
- cannot bleed, ICU turns it into heavy regen. Rusty / bhd are out of the question.
- using armor break moves is not effective enough, the armor comes back on the next few hits
- Even my maxed out Dublicious could not remove the armor fast enough. Her 25% buff steal on hit was not enough, the armor came back on the enemy too fast
- the above reasons combined cause the match to take too long, and remove the majority of possible counters to armor.
A rift node's only counter shouldn't be a Xenomorph.
Frost armor needs to be nerfed like the other armor catalysts were, especially considering how many water fighters already get natural armor or gain benefits from it.
Catalysts also need to be limited to 1 per node, and preferrably you should get a score reduction for re-using the same catalyst just as you get a score reduction for re-using the same fighter variant.
(For example, if you use "armor rating" on 2 nodes in your rift, you should get a score reduction, but if you use "armor rating" on one node, and "squiggly armor rating" on another node, those should count as different catalysts since that's a variant and more limiting)
This is way too powerful, for these reasons:
- cannot bleed, ICU turns it into heavy regen. Rusty / bhd are out of the question.
- using armor break moves is not effective enough, the armor comes back on the next few hits
- Even my maxed out Dublicious could not remove the armor fast enough. Her 25% buff steal on hit was not enough, the armor came back on the enemy too fast
- the above reasons combined cause the match to take too long, and remove the majority of possible counters to armor.
A rift node's only counter shouldn't be a Xenomorph.
Frost armor needs to be nerfed like the other armor catalysts were, especially considering how many water fighters already get natural armor or gain benefits from it.
Catalysts also need to be limited to 1 per node, and preferrably you should get a score reduction for re-using the same catalyst just as you get a score reduction for re-using the same fighter variant.
(For example, if you use "armor rating" on 2 nodes in your rift, you should get a score reduction, but if you use "armor rating" on one node, and "squiggly armor rating" on another node, those should count as different catalysts since that's a variant and more limiting)
Last edited: