- Joined
- May 24, 2024
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- Age
- 17
Hello team of skullgirls, along with greet, i want to suggest something.
First at all, i'm obviously very grateful of the effort that the team puts into the game, every detail that you all put is amazing.
Well, few hours ago, the new monthly fighters got leak (due to today's event) and i decided to take a look to them, everything was good until i saw Cerebella's new fighter abilities.
As a Bella main, it's very difficult to me to play with her sometimes, and it's mainly bc most of her fighters are mid, and her new fighter, is not as good as i expected, and i think she needs a rework before adding her to the game.
Starting with her first SA, it's very useless to have enrages for 10 seconds and get 5% of bb meter when don't having a bb fully charged, and her second SA, the barriers are not very necessary and the 10% of chance of defeating an oponent with a bb when it's health is below 35%, it's useless either, because Cerebella is not a character of many hits, and, there's no need to instantly defeat an oponent with 35% of health, considering that it's a very low health percentage.
I think that she can be reworked changing the 10 second enrages for semi-permanent ones, the barriers can be replaced for inverse polarity or for another buff (like regen, deadeye, etc) and in the bb's thing side, i have 2 options in mind: Increase the percentage to 50%, or increase the chance of defeating.
And, that's all, thanks for reading, hope that you have a good day/night. :]
First at all, i'm obviously very grateful of the effort that the team puts into the game, every detail that you all put is amazing.
Well, few hours ago, the new monthly fighters got leak (due to today's event) and i decided to take a look to them, everything was good until i saw Cerebella's new fighter abilities.
As a Bella main, it's very difficult to me to play with her sometimes, and it's mainly bc most of her fighters are mid, and her new fighter, is not as good as i expected, and i think she needs a rework before adding her to the game.
Starting with her first SA, it's very useless to have enrages for 10 seconds and get 5% of bb meter when don't having a bb fully charged, and her second SA, the barriers are not very necessary and the 10% of chance of defeating an oponent with a bb when it's health is below 35%, it's useless either, because Cerebella is not a character of many hits, and, there's no need to instantly defeat an oponent with 35% of health, considering that it's a very low health percentage.
I think that she can be reworked changing the 10 second enrages for semi-permanent ones, the barriers can be replaced for inverse polarity or for another buff (like regen, deadeye, etc) and in the bb's thing side, i have 2 options in mind: Increase the percentage to 50%, or increase the chance of defeating.
And, that's all, thanks for reading, hope that you have a good day/night. :]