We have another update coming down the pipe just in time for Halloween! Players beware... you're in for a scare. * Piano Solo * Here's what you can expect to find in the 2.7 update, which should be arriving sometime this week! EDIT (2018/10/26) A new update has been released on the App Store and Google Play Store! (2.7.1) This update contains two major bug fixes: - Addressed a major performance issue causing low FPS. - Addressed an issue where sometimes Blockbusters and Special Moves inputs were not registering. NEW HALLOWEEN VARIANTS Six new Silver Halloween variants are available for everyone! You can find these Silver variants in every Relic that you would expect to find them in. Character Relics, Premiere Relics, Silver Lining Relics, you name it! You can also find these variants in the limited time HAUNTED (Silver) Relic, which will guarantee you one of the six new Halloween themed variants. You can get the Haunted Relic from our special Halloween Prize Fight on October 31st! HALLOWEEN PRIZE FIGHT - COSTUME PARTY On October 31st, we'll be running a limited time 24-hour Halloween themed Prize Fight called "COSTUME PARTY". Qualifying for event rewards will earn you a guaranteed Haunted Relic, which will secure you one of the new six Silver variants right off the bat! Oh, and the top 100 players will also receive NECROBREAKER - Squigly! Best of luck to everyone aiming for the top 100. MAIN MENU UPDATES When you load up 2.7, you'll be treated to a brand new Main Menu: You'll should notice a few changes, notably that the MAIL and MISSIONS buttons have been moved to make room for a RIFT BATTLES button (a tease of what is to come in 3.0!). You'll also notice a strange chest in the upper left hand corner that will take you to the... CABINET OF CURIOSITIES The Cabinet Of Curiosities (mentioned back in our 2018 plans post as the "Direct Purchase Store") is now open for business! Keep an eye out for that bouncing chest on the main menu - you literally can't miss it... Once opened, Taliesin will offer the player a selection of random items that can be purchased using Canopy Coins, including Relics, Moves, Characters, Keys, etc. The items in the store will refresh every hour, but only after you re-open the chest. Make sure to check in often to see what's new! Here's a preview of what you can expect to find! You can also view the details of any item that appears in the shop, INCLUDING the stats of a given Move. Looking for that perfect ATK% + DEF% + METER GAIN% Blockbuster? A rare chance at a Premiere or Elemental Relic? Make sure to check in often! SKULLGIRLS MOBILE WIKIA INTEGRATION A Skullgirls Mobile Wikia has arrived! Don't believe us? You can view it right now through this link: https://skullgirlsmobile.wikia.com/wiki/SkullgirlsMobile_Wiki Note that this Wiki is still a work-in-progress, and there's a lot of information that needs to be added. That's where you come in! This is intended to be a COMMUNITY Wikia, which means that while it was developed with the support of Hidden Variable, it's still up to the Community to keep it up to date with helpful information, tips and tricks, and other minor details. If you're interested in discussing improvements for the Wikia with other members, consider joining the official Skullgirls Discord! https://discordapp.com/invite/skullgirls To ensure folks check this out, an in game link to the Skullgirls Mobile Wikia page can now be found on the OPTIONS menu, under the SUPPORT tab. You can also find a link to the Wikia on every variant by tapping the external link icon. FIGHTER TUNING It's that time again! we've made a whole bunch of changes to a number of fighters, particularly many of the "lower tier" characters on our Community Tier List. You can find all the changes below, organized in a table for your reading pleasure! FIGHTER CHANGES Spoiler: Fighter Changes MARQUEE ABILITY CHANGES Spoiler: Marquee Ability Changes CHARACTER ABILITY CHANGES Beowulf - HYPE MODE Now gains one HYPE CHARGE every 30 seconds, even on the bench. HYPE CHARGES are not removed on tag out. Through play testing, we noticed that it was very rare to have the AI activate HYPE MODE, which made many variants that rely on it (Hype Man, Weekend Warrior, etc) ineffective on defense. While these changes will of course help player controlled Beowulf Fighters, they will definitely help the AI more reliably be able to activate HYPE MODE, especially for anchor Beowulf Fighters. NEW STAGE - GEHENNA Everyone's favorite horrifying stage arrives just in time for Halloween! Gehenna is an underground area scattered with fleshy bits, veins, teeth, and everything in between. It is located in the depths of the catacombs deep below the Grand Cathedral. Just take the first apocalyptic nightmare door on the left, right past the bathroom, you can't miss it. ECONOMY CHANGES Elemental Relic Minimum possible Elemental Shards increased from 10 to 25 Daily Elemental Offer ($5 USD) Elemental Shards increased from 10 to 20 Character Moves Bundles Similar to the Ms. Fortune Moves bundles, there are now Moves Bundles for every character! These Bundles will automatically trigger once you complete the BASIC version of every character's origin story. They will also trigger around special events moving forward (keep an eye out around Halloween...) Spoiler: Character Moves Pack Haunted Relic Pack A limited time offer that includes a HAUNTED RELIC (which guarantees one of our new 6 Silver variants) along with a bunch of other goodies! This offer will be available daily from the time the update goes live through the end of Halloween - make sure you don't miss out! Spoiler: Haunted Relic Pack MINOR CHANGES Cerebella GENERAL FIXES Fixed an issue with SM - PUMMEL HORSE where Cerebella would sometimes glitch the h*ck out then fly off the screen like a rocket when you attempted to throw a Fighter with UNFLINCHING. That was weird. Beowulf GENERAL FIXES Fixed an issue where Beowulf would sometimes perform the incorrect grab on an opponent if he threw them just as they are standing up. Fixed an issue where Beowulf would sometimes soft lock the game if the opponent he was throwing died through an external source, such as DOOM. Big Band RESONANT EVIL Fixed an issue where Resonant Evil's STUN from SA2 would never activate if his MARQUEE ABILITY was active. Fixed an issue where interactions with ARMOR triggered from Resonant Evil's SA1 could lead to weird invisible modifiers (e.g. if Painwheel - Rusty converted them to BLEEDS, the BLEEDS would be applied, but no BLEED modifier icon would be shown) Double GENERAL FIXES The bullet from BB - GUN BLADES now correctly breaks UNFLINCHING. Squigly GENERAL FIXES The orb from BB2 - INFERNO OF LEVIATHAN will now vanish after a certain amount of time has passed. This fixes an issue where the Orb would never disappear if a character EVADED it (e.g. via Filia - Windswept's SA). Fixed an issue where Squigly could become stuck in her Charged Trip state if the opponent activates a BB during it. Peacock UNTOUCHABLE Fixed an issue where SA1 would still fire even when being hit with PRECISION. Ms. Fortune GENERAL FIXES Can no longer command her head while she is stunned in specific circumstances. FELINE ALLERGIES is now a knockdown, and will prevent the opponent from recovering in mid air. Lowered the Hitstun on her headless L3. BB2 - OM NOM NOM can no longer be cancelled into recall before it activates. HELLCAT Fixed an issue where the first level of her SA1 would not remove the ENRAGE even when falling below 75% HEALTH. Painwheel GENERAL FIXES Fixed an issue where Painwheel was temporarily throw invincible as she was exiting her blocking animation. Bursts Can no longer be used while stunned. Stun When STUN is removed before the duration expires, the affected character will correctly end the STUN animation early. (e.g. Weekend Warrior using HYPE MODE to remove the STUN as soon as it is applied) Major Server Improvements Numerous changes to our back end have been rolled out to improve server performance and stability. Everything should be smooth sailing now! NOTE: That these changes were quietly rolled out already. Yes, I just listed a major item in a minor section. Modifiers Nyctophobia (Dark Elemental Prize Fight Modifier) No longer applies HASTE if the opponent is blocking. Siege Cannon (Parasoul Daily Event Modifier) Will always be removed even if the opponent is attacked out of their Charge Attack. Android Fixed an issue where notifications were not firing on many devices running aOS 8.0. Refined login flow for Facebook and Google bindings. Combat UI Improved the visibility of the QUEUED effect that is displayed on Special Moves and Blockbusters so they are actually noticeable for both SMs and BBs on all devices. Story Mode Adjusted Ms. Fortune art on "FISHBONE TO PICK" to accurately reflect Ms. Fortune pre-dismembered state. Thanks for the lovely edit, @Cellsai! Loading Tips Changed the loading tip for Valentine's old CA, "TARGET VITALS", to reflect her new CA, "SIPHON". Chat Various improvements to undesired language filtering. You can now use cursed and forbidden words such as "Cookie". DO NOT ABUSE THIS PRIVILEGE. Localization Fixed many spelling and translation errors in multiple languages. That just about does it! Let us know what you think, and what you'd like to see for future updates - we're always listening. COMING SOON - 3.0! Just a quick note, this will our final 2.X update! What does that mean? You guessed it! Our next update for Skullgirls will be Skullgirls 3.0, featuring RIFT BATTLES. We'll detail exactly what that means as we get closer to our 3.0 update, but in the meantime we recommend making sure you have 20 strong Defenders (and counters for the most challenging variants) ready for action. If you have any questions, let us know down below!