• [2018/06/22]
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Peacock variant idea

Fel

wuf
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After seeing Peacock gameplay on Skullgirls Console, I have come to the conclusion that SGM's Peacock is vastly inferior.
So I present an idea for a new variant that focuses on spamming projectiles.

SA1: 7/10/15 % chance to reset all special move cooldowns on special move use
SA2: 50/75/100 % extra projectile damage against blocking enemies

Currently the long cooldown on special moves and the limit of 5 slots discourages filling up your move slots with projectiles. Having cooldown reset (which is present in one of the modifiers if I recall correctly) lets you really throw those bombs out. Another option would be just a straight cooldown reduction SA like Harlequin, but one that only applies to Peacock herself, but thats a bit bland.

SA2 provides some answer against just holding block, but could be changed as it is a lot more difficult to get through projectiles in SGM than it is in SG Console.
I think 15% may be a bit oppressive, considering how little options you would have against a barrage of projectiles.
Any discussion is welcome, just thought it would be a cool way to promote a unique playstyle, as they arent really a thing in SGM
 

heyy b

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How much does blocking reduce, because it may not be worth sacrificing hitting the opponent purposely to hit their shield if it ends up still doing less damage
 

Fel

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How much does blocking reduce, because it may not be worth sacrificing hitting the opponent purposely to hit their shield if it ends up still doing less damage
Blocks quite a lot. Added that part so chip damage ends up mattering