1. [2018/06/22]
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Bug - Normal Permanent Bleed icon disappearing

Discussion in 'Known Issues & Bugs' started by TonyPartridge30, Sep 9, 2017.

  1. TonyPartridge30

    TonyPartridge30 Well-Known Member

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    iPhone 6s
    iOS 10.3.3
    Game version 1.4.1

    During the Medici Shakedown event where the modifier is Hemofilia, I've seen a bug occur multiple times where the icon for Permanent Bleed disappears from an enemy tagging in, or when an enemy applies Regen to themselves, or when I apply a non-permanent bleed to an enemy. Though the icon disappears, the bleed effect still drains the enemy's health. The bug is just the disappearance of the icon.
     
    Prmth456 and moisterrific like this.
  2. moisterrific

    moisterrific Well-Known Member

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    Also it doesn't disappear if a fighter resist the permanent bleed. The icon just stays there but there is no HP drain.
     
  3. moisterrific

    moisterrific Well-Known Member

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    No perma bleed icon, but enemy still bleeding out (as you described above)
    [​IMG]

    my Parasite Weave resisted the perma bleed at match start, but the icon is still there
    [​IMG]
     
    TonyPartridge30 likes this.
  4. Prmth456

    Prmth456 Member

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    On Samsung Galaxy 7 Edge
    Android 7.0

    Having the same issue as OP, but in my case it was not just visual, the effect of perma-bleed ceased as well.

    Receiving bleed effect from opponent will turn perma-bleed into regular bleed which disappears after some seconds.
     
    Black Egret#13 likes this.
  5. Cellsai

    Cellsai Oh Sai
    Moderator

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    Android 6.0.1
    Galaxy A8

    I also get this bug and have done a little testing.
    If an enemy tags in and they trigger their Bleed Immune, the Bleed Icon will disappear AND they take no Bleed Damage.
    If I apply Bleed to an enemy (in my case using Parasite Weave) their Bleed Icon will be replaced by a Bleed icon with a timer. When the timer finishes, the Bleed icon is removed, however they continue to take Bleed damage.
     
  6. Ownface

    Ownface Pest Control Specialist and Dungeon Master

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    Seems to be behaving properly on our internal development version, but we'll keep an eye out (have to double check the resist behavior). Thanks for the post!
     

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