• [2018/06/22]
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Bug - Normal Pinion Dash lasting the wrong amount of time

MatchHog

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At the wall, launching into Pinion Dash lasts a shorter amount of time (possibly caused by covering the wrong distance) against some opponents.
Has a chance of whiffing vs. Filia and Squigly, has a chance of canceling faster on hit vs. them ans Ms. Fortune, against the rest of the cast the length seems to be regular.

Feels like Pinion Dash was programmed to stop itself when reaching the stage's wall. Filia's, Squigly's and Ms. Fortune's juggled hurtboxes could be tinier on the x axis compared to the rest of the cast, making Painwheel too close to the wall to keep Pinion Dash's animation complete.

As per video:


Given the few combo route options that Painwheel has, can we make the inconsistent fast cancel always be applied on hit?
 
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Reactions: RizeSheela
At the wall, launching into Pinion Dash lasts a shorter amount of time (possibly caused by covering the wrong distance) against some opponents.
Has a chance of whiffing vs. Filia and Squigly, has a chance of canceling faster on hit vs. them ans Ms. Fortune, against the rest of the cast the length seems to be regular.

Feels like Pinion Dash was programmed to stop itself when reaching the stage's wall. Filia's, Squigly's and Ms. Fortune's juggled hurtboxes could be tinier on the x axis compared to the rest of the cast, making Painwheel too close to the wall to keep Pinion Dash's animation complete.

As per video:


Given the few combo route options that Painwheel has, can we make the inconsistent fast cancel always be applied on hit?
Hmmm that certainly looks convenient for a suggestion Fix up. 🧐🤔

I'll be watching this thread from now on
 
This looks like it's working as designed to be honest, but I shared your feedback with the team in case they have other opinions