- Joined
- Oct 26, 2024
- Messages
- 77
- Reaction score
- 23
- Points
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- Age
- 24
As said this is the most powerful move in game and is too overpower, you cant do nothing about this, no way to deal against this.
Lets compare it with minette "will it blend?", a cringe as move with does nothing.
For example, the start is basically the same, both of them show up and dash to the opponent in a grab like move, so it can't be blocked in both cases.
BUT this is the first difference.
Brain drain uses this cool projectile like that just hits in the end of the attack, you can bypass him if you are enough close or too far.
This gives you a lot of advantage because your enemy can dodge it even without do nothing.
Minette has this cringe animation where she dashes forward and if hits... well hits, she cannot be bypassed, the only way to avoid it dash backwards or grip your opponent before.
This is actually comfortable to use, so it is bad, because works as expected without any fireback.
Second point, animation speed.
Drain brain BS after hit has 3 animations before hit, the first animation is like a stun, last 2 seconds, the 2nd animation is when him shows up like gendo ikari (last like 1000000 seconds) and the third one the punch, last others 2 seconds.
So you have a very hyper long time were not hitting, this is perfect because too much violence is scary and i feel unsafe when i see hits.
So i appreciate to rest.
MINETTE, THAT CRINGE FISH! She is very bad at this, because her tier 3 directly land hits after like 2 seconds or less, this is very bad because it does not give enough time to the enemy to active annoying skills, so is very unfair.
Third point, follow up.
This another big W for BS, after the based 18 hits ends (with no chance to activate your SA by the way) the enemy falls flat, this end any combo definitively, and this is why i love him so much.
I like how this move blocks any chance of combo, so you can't have any fun during the movie time, because is more animation that nothing, is like... peacock sure loves this!
you can just wait while nothing happen for a third of the match.
So minette has this cringe thing with WIB, after her short and boring animation that is practical and useful rather very long and annoying she can do a follow-up with lots of characters, so this makes this move a perfect add for bounce combos.
But even with this i think that BS deserves a nerf, as you see is too powerful and the best thing in game.
A summary of all his pros
BS pros:
-Big gaps to avoid the grip
-Very long times to land the first hit (and very small damage)
-super long animation and no effects at all (no big damage)
-No follow-up combos for nobody
And there is other SUPER COOL fact with him, no one of his elements is actually decent.
The best of them, air.
Air inflict doom, you need at least 30-20 seconds to charge it, then you inflict 28 seconds doom... this sounds okay but here the twist, it can fail, it has big chances of not inflict anything with character with no immunity at all, it can be resisted.
After all this notes, i think that we need nerf BS, because it is breaking the game!!
Lets compare it with minette "will it blend?", a cringe as move with does nothing.
For example, the start is basically the same, both of them show up and dash to the opponent in a grab like move, so it can't be blocked in both cases.
BUT this is the first difference.
Brain drain uses this cool projectile like that just hits in the end of the attack, you can bypass him if you are enough close or too far.
This gives you a lot of advantage because your enemy can dodge it even without do nothing.
Minette has this cringe animation where she dashes forward and if hits... well hits, she cannot be bypassed, the only way to avoid it dash backwards or grip your opponent before.
This is actually comfortable to use, so it is bad, because works as expected without any fireback.
Second point, animation speed.
Drain brain BS after hit has 3 animations before hit, the first animation is like a stun, last 2 seconds, the 2nd animation is when him shows up like gendo ikari (last like 1000000 seconds) and the third one the punch, last others 2 seconds.
So you have a very hyper long time were not hitting, this is perfect because too much violence is scary and i feel unsafe when i see hits.
So i appreciate to rest.
MINETTE, THAT CRINGE FISH! She is very bad at this, because her tier 3 directly land hits after like 2 seconds or less, this is very bad because it does not give enough time to the enemy to active annoying skills, so is very unfair.
Third point, follow up.
This another big W for BS, after the based 18 hits ends (with no chance to activate your SA by the way) the enemy falls flat, this end any combo definitively, and this is why i love him so much.
I like how this move blocks any chance of combo, so you can't have any fun during the movie time, because is more animation that nothing, is like... peacock sure loves this!
you can just wait while nothing happen for a third of the match.
So minette has this cringe thing with WIB, after her short and boring animation that is practical and useful rather very long and annoying she can do a follow-up with lots of characters, so this makes this move a perfect add for bounce combos.
But even with this i think that BS deserves a nerf, as you see is too powerful and the best thing in game.
A summary of all his pros
BS pros:
-Big gaps to avoid the grip
-Very long times to land the first hit (and very small damage)
-super long animation and no effects at all (no big damage)
-No follow-up combos for nobody
And there is other SUPER COOL fact with him, no one of his elements is actually decent.
The best of them, air.
Air inflict doom, you need at least 30-20 seconds to charge it, then you inflict 28 seconds doom... this sounds okay but here the twist, it can fail, it has big chances of not inflict anything with character with no immunity at all, it can be resisted.
After all this notes, i think that we need nerf BS, because it is breaking the game!!