• [2018/06/22]
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SG Custom Fighters

Bryan

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Since its spooky season here's a card for doubledownload-1 (15).png
"What is what?"-The Thing
Assimilation:On death,mark the character that killed you.Become that character when you defeat that character with 25/35/50% health
When becoming that character gain enrage and haste for 10/12/15 seconds

Also more cards that i made

download-1 (16).png
"Our fates are linked"-Thorani from Indivisble
Purification:When triggering Sekhmet remove the opponent's debuffs dealing 2/4/5% for each removed debuff
Gain blessing and regen for 10/15/20 seconds when removing at least 2 debuffs
download-1 (17).png
"How exhilarating!"-Ren from Indivisble
Trap card:Blockbuster hits have a 10/15/20% chance of gaining evade
When evading a hit stun the opponent for 2 seconds.When stun expires inflict bleed for 5/10/15 seconds
download-1 (9).png
"Its dangerous to go alone"-Zelda
Phantom light:50/75/100% chance when spawning a tear inflict permanent curse.This curse is removed after the tear is despawned.
When spawning another tear while the opponent has curse gain evade and immunity for 5/10/15 seconds
download-1 (3).png
"Your dreams of death will come to life!"-Bendy
Little devil:When using the hole idea gain 15/25/35% blockbuster meter.
Gain enrage for each fully charged blockbuster.15/20/25% of the damage done from enraged hits drains the opponent's health
 

Whispy

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Another Thursday, another series of palettes.
"All you care about is a reason to hurt, to destroy, to blow up!" - Fritz The Cat [Probably shouldn't look this up.]
SA: Countered Culture
SA1: After losing 15% health, mirror 1/2/3 buff(s) from the opponent.
SA2: When any buff expires, get 1/2/3 stack(s) of precision. Precision hits ignore buffs and deal 15% more damage for every non-precision buff on Ms Fortune.
Triple Crossed Ms Fortune.png
"You're looking a little drained." - Skarlet (Mortal Kombat)
SA: Coagulation
SA1: When using Sekhmet, remove one debuff from Eliza and replace it with two stacks of barrier that last 5/10/15 seconds.
SA2: Close range hits have a 5/10/15% chance to inflict bleed for five seconds. If the opponent loses more than 20% of their health from bleed, inflict permanent wither.
No Hemo Eliza.png
"I have the power!" - He-Man (Masters of the Universe)
SA: Barbaric
SA1: Get enrage every 15/10/5 seconds. Heal 25% health when activating Hype Mode.
SA2: When falling below 25/35/50% health, convert all enrage into barrier. Turn barrier back into enrage when using a BB3.
Universal Beowulf.png
"Hey hey hey!" - Fat Albert
SA: Trashed
SA1: When a hit is blocked, 5/7/10% chance to inflict stun and armor break for four seconds.
SA2: Get one stack of barrier when inflicting stun. Get regen for 10/15/20 seconds when reaching three stacks of barrier.
Notoriously Big Big Band.png
"There can only be one champion." - Little Mac (Punch-Out!!!)
SA: Punch Drunk
SA1: All punch attacks have a 25/35/50% chance to ignore armor and defense.
SA2: When activating Hype Mode, get 1/2/3 stacks of regen for five seconds and inflict stuns for three seconds.
Mettle Slugger Beowulf.png
 
Joined
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Hey, folks. Here's a bunch of my favorite custom cards that I've made so far, complete with SA's and stuff.
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"You began to feel strange." -Kumatora (Mother 3)
SA: Mind Games
SA1: Projectiles have a 25% chance to inflict a random debuff, up to 2/3/4 debuffs.
SA2: 25% chance to get Haste for 10 seconds whenever a debuff is inflicted, up to 3/4/5 stacks
ss2.png
"Once you go black, you will never go back." -Aku (Samurai Jack)
SA: Darkest Timeline
SA1: 10/25/40% chance in the start of the match and on tag-in to immediately transmutate to an elemental advantage.
SA2: While at an elemental advantage, upon death, inflict Death Mark, Curse, or Power Surge and resurrect with 50% health after
60/45/30 seconds.
dg.png
"Please don't ever forget this song... or me..." -Marin (The Legend of Zelda: Link's Awakening)
SA: Wake-Up Call
SA1: Blockbusters heal teammates 10/15/20% of the damage dealt.
SA2: Once per match, upon death, resurrect a teammate with 30/40/50% health. If no teammates can be resurrected, grant the next teammate 1/2/3 stacks of Blessing for 30 seconds.
pop.png
"There are no mistakes, just happy little accidents." -Adeline (Kirby series)
SA: Colors of the Wind
SA1: 10/20/30% chance to gain Enrage for 5 seconds when either fighter use a special move.
SA2: Once per match, when suffering a hit that would be fatal, gain Final Stand for 10 seconds and reset the cooldown for all special moves. Upon death, increase the attack of the other fighters by 6/8/10% for every Enrage on Peacock.
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"Lights. Camera. Action" -Twintelle (ARMS)
SA: Red Carpet Event
SA1: Inflict 1/2/3 stacks of Slow when either fighter is in the air.
SA2: Also 30/40/50% chance to avoid all damage when in the air.
 

firefoxbae

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SA: Critical health
SA1: When dropping below 25%/35%/45% health gain permanent presicion And all critical hits have a 25% chance to cause death mark
SA2: also gain 100% meter for all blockbuster s
 
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Whispy

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Something something palette time.
"The most evil thing I could think of was me, and here I am!" - Black Hat (Villainous)
SA: Mad Hatter
SA1: When not close to the opponent for 4/3/2 seconds, get timeless evade. Evade is removed when close to the enemy.
SA2: All projectiles have a 50% chance to inflict slow for 10 seconds. If an opponent has five stacks of slow, 25/50/75% of damage is reflected onto their teammates.
Fowl Play Peacock.png
"War never changes." - Vault Boy (Fallout series)
SA: New Clear
SA1: Get one stack of precision when hitting a blocking opponent and inflict armor break for 3/4/5 seconds.
SA2: When above three stacks of precision, all hits ignore armor and defense and have a 5/7/10% chance to be unblockable.
Vault Tech Peacock.png
"Can't stop, won't stop!" - Lucio (Overwatch)
SA: Super Sonic
SA1: When armoring through a hit, 15/30/50% chance to get evade for five seconds. Evading a hit gives enrage and regen for ten seconds.
SA2: When a hit would be fatal, 50% chance to get final stand for five seconds and 1/2/3 stacks of evade. Chance decreases by 10% for every time the SA2 activates.
Dubstomp Big Band.png
"C'mon, being dead isn't that bad." - Rottytops (Shantae)
SA: Grave Mistakes
SA1: When below 25% health, reflect 50/75/100% of damage taken and mirror any debuffs obtained onto the opponent.
SA2: When suffering from three or more debuffs, drain 1/2/3% health from the opponent every second.
Dead Head Ms Fortune.png
"I've got your back." - Yu Narukami (Persona 4)
SA: Trap Card
SA1: Critical hits inflict hex and death mark for 3/4/5 seconds.
SA2: When an enemy stands near a tear while benefitting from regen, immunity, or invincibility, inflict inverse polarity for 10/15/20 seconds. Also remove all buffs except for regen.
Serene Sonata Parasoul.png
Next time, I'll be uploading twelve special halloween palettes. Stay tuned!
 

moomouse

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Jan 30, 2019
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Time for Skullgirls Monster High part 2!
eliza control chic card 2.png squigly wilt to live card.png robo fortune steam powered card.png ms fortune cat-tastrophe card 2.png filia fa-boo-lous card.png beowulf snake eyes card.png valentine phantom pains card.png parasoul stone faced card.png
Featuring Eliza as Nefera de Nile, Squigly as Venus McFlytrap, Robo-Fortune as Robecca Steam, Ms. Fortune as Toralei, Filia as Spectra Vondergeist, Beowulf as Deuce Gorgon, Valentine as Operetta, and Parasoul as Rochelle Goyle!
 
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