• [2018/06/22]
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SG Custom Fighters

rexturtle1120

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Hello! Got some new stuff for ya, can you guess who’s who?


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Seasoned So
“When they get a taste of this , I'll be the hottest chef in town!”

Leftovers
SA1: If the pervious fighter has any buffs when bigband tags in, gain 15% blockbuster meter per buff.

SA2: If bigband has a full blockbuster meter, 15% chance to inflict slow and heavy bleed on hit.


It’s chef Kawasaki from Kirby! It’s not the smoothest translation, but I think most people get the point. The SA is based around the fact that so many buffs go to waste when tagging out, whether it’s because of low health or an outtake, that I feel there should be a way to still benfrom those squandered buffs.




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Definite Karma

“Foolish fool who foolishly dreams of foolish dreams”

Whiplash
SA1: Getting hit has a 15% chance to inflict a random debuff on the opponent for 10 seconds.

SA2: Every 20 seconds if the opponent is suffering cripple or armor break, they suffer
20% of their MAX health.

Introducing Fransizka Von Karma from the ace attorney series. I really think her demeanor and hair go great with Eliza. The rest of the outfit? Eh, could be better. Now I know Eliza’s AI sucks, so I centered the SA around getting hit. But be careful, hitter around to much and your liable to get yourself in trouble. Whiplash!


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Dream Destroyer
“Hey baby, say goodnight!”

Punch-In
SA1: Beowulf tags in with 3 stacks of enrage for 15 seconds.

SA2: When dealing more than 1health, 15% chance to instantly KO the opponent.


Mr.Sandman from Punchout. Not to be confused with Mr.dream. I know boxing is totally different from wrestling, but I think the palette works well enough. One of the few I could actually see being real. And what lovely cinco de Mayo colors!


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Teen earth

“Only the strong will survive”

Evolution
SA1: Every critical hit has a 50% chance to permanently increase defense by 3%

SA2: Using a tier 2 or 3 blockbuster removes all defense bonuses and grants a 10% attack bonus for every 3% defense bonus for 15 seconds.


Gaia from EVO search for Eden. Now I know you haven’t heard of that game! It’s a great game, but really really hard. The name is inspired from Mother Earth, obviously! SA was my attempt at some sort of evolution, ended weird but I’m content with it.


That’s all for now, see ya soon!
 
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Just casually dropping off some Castlevania references.

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Knight Magician is basically a Charlotte Aulin reference, a magical girl from Portrait of Ruin, with Sagan as Sypha Belnaldes, the original Castlevania magical girl.

SA Idea: Ancient Magic
-When activating full Star Power, gain permanent Enrage and Precision. Buffs are removed when Star Power is turned off.
-Projectiles have a 10/13/15% chance to inflict Stun for 4 seconds on hit during Star Power.

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Demon Killer is also from Portrait of Ruin and references Jonathan Morris, Charlotte's partner.

SA Idea: Evil Slayer
-During Hype Mode, deal 40/50/60% bonus damage to Dark Element fighters.
-Gain 1 stack of Blessing and Armor for every 8th/7th/6th combo hit suffered.

Edit: Okay one more.
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Hemoglofiend is a reference to Count Dracula himself, specifically the iteration from Symphony of The Night.

SA Idea: Vampires Suck!
-10/15/20% of damage inflicted is regained as health and hits inflict Bleed for 3 seconds.
-When breaking a throw, gain 1 stack of Evasion for 4/5/6 seconds.

Edit: OKAY. THREE MORE.
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Cool and Justified is a reference to the underrated Juste Belmont from the equally underrated Harmony of Dissonance. The Black Egrets soldiers are a reference to Maxim Kischine (if i can make their pants be a desaturated dark green).

SA Idea: Offense and Defense
-When far away from the opponent for 2 seconds, gain 2/3/4 seconds of Invincible and Unflinching.
-When an enemy is near a tear, inflict a debuff based on the enemy's element.
--Immobilize for Air, Cripple for Fire, Hex for Dark, Inverse Polarity for Light, Curse for Neutral, and Armor Break for Water.

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Ecclesian Vessel is a reference to Shanoa from Order of Ecclesia with Leviathan as Shanoa's iconic crimson sword.

SA Idea: Glyph Wisdom
-When near an opponent with buffs, copy the buffs (just the buff themselves and their duration, not the number of stacks) and gain 5/10/15% blockbuster meter for every buff copied.
-Every time an enemy enters your side of the stage, give the enemy 2/3/4 seconds of Enrage.

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Thorned Venus is a reference to Venus Weeds, AKA Alure Une, which are found throughout the Castlevania franchise.

SA Idea: Alluring Trap
-Every time Filia is near an opponent suffering from Bleed, gain 1/2/3 stacks Miasma.
-When defeated, teammates tag-in with 1/2/3 stacks of Thorns for 6 seconds.

Edit: One... More...
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Heart of Steel is a reference to the last (or most recent) descendant of the Belmonts, Julius, who was introduced in Aria of Sorrow.

SA Idea: Aria of Determination
-Once per match, when dropping below 30/40/50% health, remove all debuffs and gain Haste for 6/8/10 seconds.
-Every time Big Band gains a buff also gain 1/2/3 stacks of Regen for 5 seconds.

On an unrelated note, I hope the devs can manage to bring Michiru Yamane back in the future since there are more characters after Umbrella, which means the need for more music.
 
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I take back what I said. Have another Castlevania reference and yes I'm giving the devs ideas for Halloween. Maybe a Spooky Relic where all the fighters are new. 😏

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Mirror Doppel is a reference to the Kyoma Demon (lit. Mirror Demon) exclusively found in Aria of Sorrow. Her looking like Fukua's default palette is unintentional but I think it also fits.

SA Idea: Sneaky Surprise
-Successfully executing a Throw will make Fukua copy the opponent's Element and replace the enemy's Element with a new one at random (except for the original element) permanently until you execute another Throw.
-If the opponent breaks a Throw, copy their Signature Abilitiy instead. The copied Signature Ability will disappear when tagging out (but not before activating first, like sketchy's for example).

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Red Menace is a reference to the almost un-killable Red Skeletons found throughout the Castlevania franchise.

SA Idea: Reassembling Undead
-Deal 10/13/15% bonus damage for every 10% health lost.
-Gain a stack of Blessing for every 25/20/15% health lost.

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Autum Flyer is a reference to... I dunno, autumn I guess?

SA Idea: Acrobatic Fall
-Hits have a 15/18/20% chance to inflict Immobilize and Cripple.
-When an enemy successfully does a Throw on Cerebella, gain Haste for 6/8/10 seconds.
 
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rexturtle1120

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I take back what I said. Have another Castlevania reference and yes I'm giving the devs ideas for Halloween. Maybe a Spooky Relic where all the fighters are new. 😏
.

SA Idea: Sneaky Surprise
-Successfully executing a Throw will make Fukua copy the opponent's Element and replace the enemy's Element with a new one at random (except for the original element) permanently until you execute another Throw.
-If the opponent breaks a Throw, copy their Signature Abilitiy instead. The copied Signature Ability will disappear when tagging out (but not before activating first, like sketchy's f
Ahhh! Spooky. I like the idea of changing the opponents element, haven’t seen anything like that before. I can see a double fighter using that in the future.
 
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rexturtle1120

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Hello! Finally the forums are fixed, thanks will! So now I can bring you s’more custom palette goodness.


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Demon Chief
“Swimming anyone?”

Round of applause
SA1: Every 30 seconds all cerebella’s blockbusters are filled 30% and special moves refreshed.

SA2: Blocked blockbusters and special moves inflict wither for 10 seconds.

Damon Gant from the ace attorney franchise! One of my favorite charecters, such a unique design and personality. A big part of Damon gant is his constant clapping, so I felt he would fit better to Cerebella than big band. Round of applause SA needs no explanation every ‘round’ grants certain benefits.



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Asylum wreaker
“Never put a hamster in a microwave….”

Scumm Engine
SA1: Using a special move inflicts bleed for 8 seconds

SA2: Every 10% health the opponent loses, gain miasma for 12 seconds

Nurse Edna from Maniac Mansion. Name is a lay on “Asylum seeker” and it rhymes the same way. Scumm engine is the name of the engine lucasarts developed for their games. I used nurse ednas first design as it was more unique.



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Party dismember
“This game STINKS!”

PK Fire
SA1: 50% chance to Inflict death mark, slow or tagin block on critical hit for 12 seconds

SA2: While the opponent is suffering more than 2 debuffs, the opponents teamates also suffer 40% of critical damage


Paula from Earthbound or the MOTHER series. Name is based around party members and the SA name should be obvious. In game PK Fire affects a row of enemys and so I tried to duplicate it here. Fun fact, ness cannot learn PK Fire, but try telling that to the smash players.


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Bolbox
“Survival of the fittest!”

Adam and Eden
SA1: Transmuting to air inflict permant inverse polarity on the opponent for as long as double is air elemental.

SA2: special moves grant double and the opponent regen for 6 seconds.

Bolbox from EVO search for eden. Bolbox is also a mistype of a type of disease I think. The palette goes wonderfully with double. I’m very proud of the SA name and ability. I feel it uses inverse polarity in a way that hurts the enemy but also is better than just using plain old bleed.

That’s all for now, let me know what you think or if you have any good pallete ideas of your own! The next set will be themed around restaurants. I didn’t plan it that way, it just sort of happened. In any case, see ya!
 
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View attachment 14364
Party dismember
“This game STINKS!”

PK Fire
SA1: 50% chance to Inflict death mark, slow or tagin block on critical hit for 12 seconds

SA2: While the opponent is suffering more than 2 debuffs, the opponents teamates also suffer 40% of critical damage


Paula from Earthbound or the MOTHER series. Name is based around party members and the SA name should be obvious. In game PK Fire affects a row of enemys and so I tried to duplicate it here. Fun fact, ness cannot learn PK Fire, but try telling that to the smash players.

I like this one the most. 😅😍
 
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Holy Goose

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Asylum wreaker
“Never put a hamster in a microwave….”

Scumm Engine
SA1: Using a special move inflicts bleed for 8 seconds

SA2: Every 10% health the opponent loses, gain miasma for 12 seconds

Nurse Edna from Maniac Mansion. Name is a lay on “Asylum seeker” and it rhymes the same way. Scumm engine is the name of the engine lucasarts developed for their games. I used nurse ednas first design as it was more unique.
Your "Maniac Mansion"/"Day of the Tentacle" variants are amazing. Brings back memories.