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SG Custom Fighters

JoelYoshi

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"This will be over in a nanosecond"
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"Tikki, Spots on!"
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"The Kusanagi Legacy must Continue"
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"Whether it's in my band or in battle, I'll always give it my all!"
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rexturtle1120

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Hi! Iā€™m back again, so letā€™s see whatā€™s up this time!

Shared Image 17.png
ā€œGet ready for a painful death at the hands of a psychoā€

Telekinesis
SA1: Knocking the opponent down grants Haste for 10 seconds

SA2: All hits in the air drain 75% health from the opponent while benefiting from haste.


Akira from LiveALive. What a wonderful game. SA is based around launching and knocking down. Like Telekinesis to an exetent. I really like the colors here.


Shared Image 16.pngā€œReturn to Dreamland!ā€

Possession
SA1: Anytime a burst is used, inflict a 10 second fatigue on the opponent.

SA2: Anytime a buff on double expires, the opponent loses 5% health.

Dark matter from the Kirby series. I think it fits pretty well with double donā€™t you? No usually SAs donā€™t require a specific special move or blockbuster to be used and thatā€™s a good thing. I felt that the 2nd SA was a bit overpowered so the first one should be somthing niche. The 2nd SA was thought up to really take advantage of doubles 2nd Maraquee ability Volatility. Or the one that no one uses.


Shared Image 88.pngā€œThis really is a fantastic planetā€.

Ceramic Dance
SA1: when squiggly doesnā€™t have a blockbuster, gain immunity and 5% blockbuster meter per second when charging wryms tail.

SA2: Getting hit by anything other than a throw while charging wryms tail has a 50% chance to inflict permant cripple on both fighters. Breaking a throw inflicts permant armor break on both fighters

Based on the girl alien or Dragg from Fantastic planet. Itā€™s a weird movie but you need to see it. I designed the SA as a way to counteract attacking while squiggly is using her tail. Yā€™know, the thing every player instantly abuses when they see it.


Thatā€™s all for now, see you soon!
 

Cartoucheā€¼

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from The Emperor's New Groove:
Eliza as Yzma, Sekhmet as Yzma in her lab safety outfit, Albus & Horace as Kronk, the Staff of Ra colored after a vial of tf serum, blood as the tf serum with some transparency.
SA1: 50% chance to convert debuffs on eliza into haste, enrage or final stand for 12 seconds. 50% chance to convert buffs on the opponent into slow, cripple or hex for 12 seconds.
SA2: when entering sekhmet mode, refresh the timers of all buffs on eliza & debuffs on the opponent.
Eliza_Portrait.pngEliza_SM7_ThroneOfIsis.png
Eliza_MummyDearest.pngEliza_BB1_T1_SekhmetsTurn.png

next 2 are from The Amazing World of Gumball, season 4 episode "The Fury":
Ms Fortune as Nicole Watterson.
MsFortune_Portrait.pngMsFortune_SM5_ElGato.pngMsFortune_WindStalker.png
vs
Parasoul as Yuki Yoshida.
Parasoul_Portrait.pngParasoul_SM2_Snapback.pngParasoul_RegallyBlonde.png
 

Holy Goose

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from The Emperor's New Groove:
Eliza as Yzma, Sekhmet as Yzma in her lab safety outfit, Albus & Horace as Kronk, the Staff of Ra colored after a vial of tf serum, blood as the tf serum with some transparency.
This version must happen officially.
It's wonderful.
Yzma is love, Yzma is life šŸ¤©
 

JoelYoshi

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"Wanna Dance?
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"I'll do my best Johnny"
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"I dress to Impress"
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"I hope you don't tease me!"
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"I don't watch DBZ"
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Cartoucheā€¼

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from Silent Hill:
Valentine as Lisa Garland.
Valentine_Portrait.pngValentine_SM9_MortuaryDrop.png
Valentine_KillJoy.pngValentine_BB8_T2_Laryngectomy.png

from Final Fight / Street Fighter:
Eliza as Poison, Albus & Horace as Hugo. she comes in two flavors because i couldn't decide what art to base it off of.
Eliza_Portrait.pngEliza_InDenile.png
Eliza_Portrait.pngEliza_InDenile.png
Eliza_SM7_ThroneOfIsis.png

though, i'd rather ms victoria / d.violet get the poison palette if either become playable. she's got both the crop AND the whip
 

Cartoucheā€¼

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from Mad Rat Dead:
Hot Mess as Melty Cheese.
Double as the Phantom Moon boss. tried to get double's portrait to look like the stage achievement.
Double_Portrait.pngMimolette_ach.png
Double_SundaeSchool.pngDouble_HeartOfDarkness.pngDouble_Xenomorph.pngDouble_MystMatch.png
Double_SM6_CiliaSlide.pngDouble_SM5_LugerReplica.pngDouble_SM1_Outtake.pngDouble_BB5_CatelliteLives.png

it was the first stage i perfected on the first run! love the song, too: "Mimolette" by a_hisa
 

Cartoucheā€¼

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this palette is already in 2e but not mobile. i just wanted to make a card for it out of appreciation for the character design, and i love horror themes!

from Killer Instinct:
Painwheel as Hisako!
SA1: When idling or walking, gain unflinching for 6 seconds after 1 second, and gain armor for 8 seconds every 1.5 seconds. they are removed when blocking a hit.
SA2: while benefitting from unflinching, stun the opponent for 4 seconds on hit. while benefitting from armor, convert all armor into 2 stacks of enrage for 10 seconds on hit. cannot gain unflinching while benefitting from enrage.
Painwheel 27, Hisako dark silver.png


this next one is a ####post that went into too much detail.

from Mario & Luigi: Partners in Time:
Squigly, inspired by both Princess Shroob & Elder Princess Shroob.
SA name: Deceased & Persists.
SA1: When the opponent gains a buff stack, gain armor for 15 seconds.
SA2: When all the opponent's buffs expire, gain final stand for 5 seconds and inflict hex for 10 seconds.
Squigly_Portrait.pngSquigly_GangGreen.pngSquigly_ThrillShrieker.png
Squigly_WyrmsTail.png
 

rexturtle1120

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Hello! Itā€™s me, but this time the card creator quit working halfway through, so donā€™t expect as much flashyness.

Valentine_SurgeonGeneral.png
IMAGINARY FIEND
ā€œI Like Chocolate Milk!ā€

Wilted Spirit
SA1: Anytime a buff expires, 50% chance for both fighters to suffer 1 stack of slow

SA2: Gain 20% blockbuster meter for every 1 debuff on valintine, every 25 seconds.


Frankie from Fosters Home For Imaginary Friends. I think valintine fits Frankie perfectly. This is one of the palletes I really like that I think could stand a chance. Everyone loves FHFIF right? SA is based around her being a hard worker and how even though she may get stressed, everything will turn out in the end.


Beowulf_WeekendWarrior.png
Hellbound
ā€œYour lucky this game isnā€™t a rougelikeā€

Boon Bounty
SA1: Gain 1 permant buff at the start of the match and every 60 seconds, excluding invincible, final stand, and blessing.
SA2: Inflict 1 permant debuff at the start of the match and every 60 seconds on the opponent. Excluding stun and doom.

Zagreus from the smash hit HADES, as well as Greek mythology. Beowulf is doing the exact same pose as Zagreous and his muscular build is much alike as well. SA is based around the permanent upgrades you get in rougelikes, but every upgrade is randomized. I thought it would be interesting to do the same thing for debuffs. I suppose this is a rather powerful SA given good stats, so probably a Diamond definelty a gold.


Eliza_Decrypted.png
Honey Hierarchy
ā€œYou will serve as my sustenanceā€¦for all eternity!ā€

Moonstruck
SA1: Inflict heal block for 12 seconds when entering sekmet mode.

SA2: With less than 2 minutes on the clock, all hits have a 60% chance to inflict bleed for 5 seconds. Critical hits will inflict heavy bleed for 5 seconds


Queen Sectonia from Kirby Triple Deluxe. Really like the pallete on Eliza, though itā€™s certainly not perfect. We need more Kirby representation. The 2nd part of the SA is based around the moon waning, so I figured special bonusā€™s should be granted to those desperately trying to win in the last half of the match. The first SA is to make sure none of those bleeds can be removed by pesky regen!



Parasoul_ShadowOps.png
Rhythm Master
ā€œThrilling, is this love?ā€

Tap Trial
SA1: Boost crit rate by 10% for every 5 combo hits

SA2: Parasoul cannot be knocked down while at least 2 napalm tears are on the field.

Tap Trial girl from Rhythm heaven. Krieg is the giraffe! I really love rhythm heaven, you should check it out if you havenā€™t already. Itā€™s the only rhythm game that actually relies on getting into the rhythm. Sorry guitar hero. Sa is based around how many times youā€™ll tap(combo). And I thought the SA2 would be somthing unique. You could still get launched or knocked back, you just wonā€™t fall down.



Shared Image 23.png
ā€œIs it Attitude, or ineptitude?ā€

Scam Artistry
SA1: 50% chance to steal any buff the opponent gains, but reduce its time by 3 seconds.

SA2: 10% chance when a buff expires, to gain permanent evasion for 15 seconds.


An original pallete, we must try to be original Somtimes. Canā€™t make those silvers too powerful, but there should always be an opportunity to turn the tables. SA is based around scam artists, quick to steal and quick fo get away. Mood rings are scams for those who actually believe them to be real. Hence the name.


Welp thatā€™s all for now. Who knows when Iā€™ll be back. Hopefully after the next update comes out, I want umbrella! Wellā€¦.See ya!
 

JoelYoshi

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"Let my Beauty Intoxicate You"
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"What's the Sitch"
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"My policy is an all-out offensive with Water-type PokƩmon!"
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"Brawns over Brain"
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A reference to one of Cerebella's original colors

"South Town for the win"
Rapper Chicken.png
250px-King.jpg
 

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BloodyJodie24

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Been a while! I wanted to do these for a while!

Scarlet Lych.png

"You took everything from me..." (Wanda Maximoff A.K.A. Scarlet witch from the MCU)

Ability: Chaos Magic

SA1: Remove all BUFFs from an opponent when landing a combo of 15 or more hits, for each Buff removed, gain 1 stack of Enrage for 5/10/15 seconds

SA2: Inflict DISABLE TAG INs, CURSE and HEX for 10/15/20 seconds when landing a combo of 15 or more hits

All along.png

"Who's been messing up everything?" (Lyrics of Agatha Harkness' song from Wandavision)

Ability: Ancient Rune Trap

SA1: When TRANSMUTING to at an ELEMENTAL ADVANTAGE gain, 3 stack of MIASMA and ENRAGE for 8/12/15 seconds

SA2: When TRANSMUTING to at an ELEMENTAL DISADVANTAGE, inflict DISABLE SPECIALS, DISABLE BLOCKBUSTERS and DISABLE TAG INS for 10/12/15 seconds
 

SavgPanda

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Okay this is my first ever card just was having fun with a cool idea I came up with. I couldnā€™t get the background right because I did it on my phone haha. Well I like the ability but might be to op I donā€™t know. Please let me know you thoughts

ā€œI am still so hungryā€
Ability 1: every throw gain an enrage for 10 seconds
Ability 2: 1%/2%/3% of damage dealt during throw is regained as healthA15D98EE-A361-4F7F-9708-BFE2A47D9725.jpeg
 
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