- Joined
- Jan 20, 2019
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With the 2024 Roadmap mentioning new game modes in 2025, I’d like to propose streamlining how players earn rewards.
First of all, I’m all for new game modes and appreciate HVS for their constant efforts to keep the game fresh and enjoyable after all these years.
Yet, when there are more game modes added, that also means players are forced to make difficult decisions or sink in more “time” in the game. Also, when we are able to complete certain game modes like the Daily Missions and Parallel Realm, they just become daily chores of grinding for more resources only to fuel an RNG system with no pity in place. This burns the players out over time.
SGM already has a great rewards model in place in the form of Daily Ops. This works great because Players have the agency to decide how and what they do in the game to earn the same amount of rewards each day.
Backstage Pass is similar in that the rewards is global and achievable for players doing what they prefer doing rather than doing everything everyday.
So why stop there? How about a Weekly Ops that replaces the need to grind Parallel Realms and whatever new game mode that comes out?
Streamline how rewards work with existing systems in place in a way so that players don’t feel burnt out doing the same grind.
1. Move Parallel Realm clear rewards to a weekly ops system that also includes Accursed Experiment. Or update Daily Ops to include more rewards that would be obatianed in the current Parellel Realm.
2. Update / Refresh some parts of Accolades every 3-6 months to re incentivize players in revisiting existing game modes that aren’t being replayed.
Obviously this needs to be done in a way that players don’t feel like they are earning less rewards overall, but making it so that adding new game modes isn’t about earning the same amount of rewards distributed across multiple game modes at the cost of more “time.
First of all, I’m all for new game modes and appreciate HVS for their constant efforts to keep the game fresh and enjoyable after all these years.
Yet, when there are more game modes added, that also means players are forced to make difficult decisions or sink in more “time” in the game. Also, when we are able to complete certain game modes like the Daily Missions and Parallel Realm, they just become daily chores of grinding for more resources only to fuel an RNG system with no pity in place. This burns the players out over time.
SGM already has a great rewards model in place in the form of Daily Ops. This works great because Players have the agency to decide how and what they do in the game to earn the same amount of rewards each day.
Backstage Pass is similar in that the rewards is global and achievable for players doing what they prefer doing rather than doing everything everyday.
So why stop there? How about a Weekly Ops that replaces the need to grind Parallel Realms and whatever new game mode that comes out?
Streamline how rewards work with existing systems in place in a way so that players don’t feel burnt out doing the same grind.
1. Move Parallel Realm clear rewards to a weekly ops system that also includes Accursed Experiment. Or update Daily Ops to include more rewards that would be obatianed in the current Parellel Realm.
2. Update / Refresh some parts of Accolades every 3-6 months to re incentivize players in revisiting existing game modes that aren’t being replayed.
Obviously this needs to be done in a way that players don’t feel like they are earning less rewards overall, but making it so that adding new game modes isn’t about earning the same amount of rewards distributed across multiple game modes at the cost of more “time.