That's an interesting take. Considering it's 2 debuffs and timeless, I don't think the refresh time should be so low. My other reason for removing the Power Surge was to alleviate Wunderkind synergy with her SA2.
Timeless Slow can be considered useful but Power Surge has no worth in offense. It is just there for opening up some synergies, could be debuff stacking ones, Wunderkind or just with her SA2 mainly.
Robo-Fortune already has a decent synergy with Wunderkind. It can catch people off guard at first but it is really easy to get around it. I think she can be used in double nodes with Wunderkind as a defender in low-mid tier rifts. Either way you are going to need Immunity against any defender Robo + Wunderkind combo or just try to kill Wunderkind asap, your call.
I agree that her BB1 lazer already covers enemy meter, but I was thinking this as a specific counter to Corrosive, as you remove meter, without having the need of using any BB. Plus, I don't like the idea of a mandatory move to carry. This removes the dependance on that move
It is just that sometimes some moves are too good to miss on for me, like Filia's Ringlets or Annie's uppercuts.
Oh I see. For me Corrosive's main quality as defender has been the barriers instead of the cleanse. If she is built tanky enough she can stop a Blockbuster finisher in rifts easily. Other than that I think she already has many ways to work around her. So I don't think either rework is letting us get Blockbuster Finisher bonus against her in rifts, except via BB3.
What about the following.
SA1: Inflict SLOW every 4/3/2 seconds not suffering a hit (includes blocked hits).
SA2: HEADRONE HITS (includes blocked hits) inflict INVERSE POLARITY for 10/12/15 seconds and remove all SLOW stacks, dealing 2/3/4% MAX HEALTH damage per stack. Opponent BLOCKBUSTER METER is reduced for the same amount.
There is a little loophole, I understand that you want to make her more useful against Corrosive Agent (a prime Inverse Polarity user prey), however as you know Slow is removed upon gaining Haste (No time to die), so it would be quite hard to make this work against her.
There are also dramatically more users who use AUTOIMMUNE in their defenses since the last rift balance changes. During most of my encounters against Corrosive Agent, I saw people paired BLACK DAHLIA'S own AUTOIMMUNE, so it immediately gets activated the moment she has 2 debuffs. So it is really dicey no matter how you handle the SA1. Realistically if they have AUTOIMMUNE you shouldn't use Terror Byte anyways.
I think we should keep Power Surge as a synergy tool for her SA2 as well due to how Haste counters Slow.
Integrating a METER REDUCTION against Corro sounds good. However then numbers on the SA2 will need fine-tuning so she doesn't end up being an unnecessarily strong or just another very niche unit. It needs to be integrated in an efficient way so it doesn't cull much of her damage, but also inflicts just enough meter gain reduction against enemy so they can't bombard you with BB3 as easily.
SA1: Inflict SLOW and POWER SURGE after every 4/3/2 seconds not suffering a hit (includes blocked hits).
[NO CHANGES]
SA2: HEADRONE HITS (includes blocked hits) inflict INVERSE POLARITY for 10/12/15 seconds and detonates SLOW and POWER SURGE; dealing 3.5% MAX HEALTH damage and reducing by 2% BLOCKBUSTER METER per stack.
+ SA2 now reduces up to 20% METER.
+ SA2 max potential damage is lowered from 45% to 35%.
-+ WITHER synergy is removed.
This version deals slightly less overall damage, but doesn't require you to equip WITHER BB1 for max damage output anymore. It also has some METER REDUCTION, just enough to stop enemies from immediately using BB3 against you.
What do you think?