I agree the AirLightFire requirement on offense can be a bit restrictive for some players. Plus, no one likes to watch half their collection just collect dust and miss out on all the XP. (maybe have a WaterDarkNeutral PF in the future to balance it out? )
People in chat were complaining about "mean" RNG. Saying the rules should change so the same affect can't happen twice in a row. Sometimes the game wants you dead with bleed after bleed after bleed. Sure, it's bad when your carry exsanguinates to zero HP in 30 seconds, but the fun part is it can happen to the enemy too. Got some near 50 streaks thanks to RNG.
And a second for increased gold in the relic odds. Pretty much you have to drop 5k theonite on a 10+1 pack if you want a chance at a gold.