• [2018/06/22]
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Fights Versus|Dealing with ToD's

Rudølf

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You know how in Skullgirls 2nd Encore, when the AI spots an infinite your combo breaks? I was wondering if something similar to that could be implemented to SGM, but only in PvP.

Okay, I'm gonna ask if you guys agree with me first: Should ToDs and infinites be nerfed or even get rid of altogether?

Okay if you do, do you have an idea how we can? I was thinking something like if the opponent's HP reaches below 50%/25%HP the combo breaks.

But if you don't, mind enlightening this small brein right here why we shouldn't nerf them? ;W;
 
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