Why is it so difficult to whiff punish the Ai after their super? They seem to have year long invincibility frames. I block and immediately try to punish their whiff. Yet in trying to do so they recover with INVINCIBILITY frames and punish me instead. How is this ok? Another example with Peacock. Some times ill try to punish an Ai's missed move or normal attack but due to the hit boxes moving away, pea's stubby poking normal cant reach. Happens a lot. Unblockable supers gain meter WAY to easily. By the time im done with my combo they have enough to insta kill. Getting stunned randomly in mid combos is horrible design. This is like power rangers legacy wars bad, at least there bith players can stun each other. Throw teching seems to favor Ai recovering faster in higher difficulty fights. Cant combo into some special moves/ supers. Or Combos are not consistent, the Ai can recover enough to mash super at higher steaks. Cerebella lost her ability to pick up the OTG using sweep normal after this last patch. Can only pick up OTG with standing tap normals in the corner, even then its requires specific timings and setups. Specials and supers still pick it up. I loved this game at first. More i play it the more i find how broken and easily exploitable it can be. Its slowly turning into a game that's less about skill and more about who can stack the best abilities on top of unblockables. A lot of times it feels like the Ai reads inputs and instantly reacts. That's all my nit picking for now. I'm sure i missed some stuff.