- Joined
- Oct 26, 2024
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I still can't see how she is better that darkhorse or gustbuster.
HL has a redundancy and few problems with her SA.
First, the effects are activated when the enemy has 3 debuffs or less than 50% hp (it has to be 49%, very annoying), but to inflict 3 debuffs you need a very specific combo or supports, if you are already hitting you don't need unblockables with Marie, she is a bit like Beowulf with the chairs.
I mean, if you lowered the enemy hp that much, you will not be needing unblockable.
Second, her second SA is just activated with the last enemy, inflicting 3 debuffs to trigger her first signature, this time being pretty useful.
There are 3 problems.
It last 20 seconds, allowing enemies with big hp to endure enough to outlast Hex, activating on death skills.
It is useless against regen, characters like valentine or dahlia can get it with marquees, so bleed is removed.
To fix this, we could make them permanent for 20 seconds. Valentine and dahlia are popular defenses, so this is not a niche case, also applies to No mercy.
Secondary to this, the effects are bad, bleed is not that good in general, for a variant like her, death mark could be better, busting her damage greatly at the end without special counters. (Except PW)
She also suffers from resistance, she inflicts 3 debuffs * 50% resistance, at least 1 of the debuffs will fail, maybe if she tries to inflict quietus 3 times before the other debuffs it would be enough to help her.
Force her to get accuracy is a bit hard, and as plus, her bonus damage is just for skeletal moves.
HL has a redundancy and few problems with her SA.
First, the effects are activated when the enemy has 3 debuffs or less than 50% hp (it has to be 49%, very annoying), but to inflict 3 debuffs you need a very specific combo or supports, if you are already hitting you don't need unblockables with Marie, she is a bit like Beowulf with the chairs.
I mean, if you lowered the enemy hp that much, you will not be needing unblockable.
Second, her second SA is just activated with the last enemy, inflicting 3 debuffs to trigger her first signature, this time being pretty useful.
There are 3 problems.
It last 20 seconds, allowing enemies with big hp to endure enough to outlast Hex, activating on death skills.
It is useless against regen, characters like valentine or dahlia can get it with marquees, so bleed is removed.
To fix this, we could make them permanent for 20 seconds. Valentine and dahlia are popular defenses, so this is not a niche case, also applies to No mercy.
Secondary to this, the effects are bad, bleed is not that good in general, for a variant like her, death mark could be better, busting her damage greatly at the end without special counters. (Except PW)
She also suffers from resistance, she inflicts 3 debuffs * 50% resistance, at least 1 of the debuffs will fail, maybe if she tries to inflict quietus 3 times before the other debuffs it would be enough to help her.
Force her to get accuracy is a bit hard, and as plus, her bonus damage is just for skeletal moves.