This Cerebella's move is garbage. It is currently have a 5% chance on hit to grant armor. The problem is that if you have a lower battle score compared to your opponent (as you often do in prize fights when you get to streak 10+) there is never any chance to use it because if you mess up slightly, you get punished by losing at least half your hp (often all of it). It is so rare that I'll see her skill used that I've forgotten what it is a few times and whenever I see her on another team I know the fight will be super easy. It's not like there aren't already fighters with really good defensive skills either. The blue gold peacock has a 15% chance to not take any damage and gain unflinching so she can counter mid combo. The move would be much better if it were 5% on hit including blocks or 15-20% chance to trigger on hit excluding blocks. 5% excluding blocks is way too weak. The average combo is 4 hits, 3 juggles and 4 hits after. With just 11 hits to lose all of your health, there is a 50 l% chance you can even get the skill off once.