1. [2018/06/22]
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Complete List of Prize Fight Modifiers

Discussion in 'General Strategy' started by moisterrific, Jan 26, 2018.

  1. moisterrific

    moisterrific Well-Known Member

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    Uncategorized:
    PLAYER
    • NO Bronze
    • GENE THERAPY
    - Gain permanent REGEN and ENRAGE when inflicted with any DEBUFF

    ENEMY
    • GENE THERAPY - Gain permanent REGEN and ENRAGE when inflicted with any DEBUFF
    PLAYER
    • NO Gold
    • SILVER BULLET
    - Standard attacks deal no damage!
    • SMASH HIT - BLOCKBUSTER ATTACKS do 100% bonus damage
    • TODAY'S SPECIAL - SPECIAL MOVE COOLDOWN is reduced by 50%

    ENEMY
    • SILVER BULLET - Standard attacks deal no damage!
    • SMASH HIT - BLOCKBUSTER ATTACKS do 100% bonus damage
    • TODAY'S SPECIAL - SPECIAL MOVE COOLDOWN is reduced by 50%
    PLAYER
    • Must have Valentine on your team!
    • SHE LOVES ME
    - When at an ELEMENTAL ADVANTAGE, 50% of damage inflicted is regained as HEALTH
    • SHE LOVES ME NOT - When at an ELEMENTAL DISADVANTAGE, 50% of damage inflicted is reflected back

    ENEMY
    • NONE

    Beowulf:
    PLAYER
    • Bronze ONLY

    ENEMY
    • NONE
    PLAYER
    • NO Gold
    • Constrictor
    - THROWS drain 50% meter from all opponent BLOCKBUSTERS

    ENEMY
    • Constrictor - THROWS drain 50% meter from all opponent BLOCKBUSTERS
    PLAYER
    • NO Bronze
    • BERSERKER - 50% bonus damage via non-Blockbuster attacks if the opponent's HP is higher

    ENEMY
    • BERSERKER - 50% bonus damage via non-Blockbuster attacks if the opponent's HP is higher

    Medici:
    PLAYER
    • NONE

    ENEMY
    • VAMPIRE - 50% of damage inflicted is regained as HEALTH
    • TRUE STRIKE - Increases CRIT RATE by 30%
    PLAYER
    • NONE

    ENEMY
    • GENE THERAPY - Gain permanent REGEN and ENRAGE when inflicted with any DEBUFF
    • LACERATE - 2% chance on HIT to inflict HEAVY BLEED for 10 seconds
    PLAYER
    • NONE

    ENEMY
    • QUIT HITTING YOURSELF - While BLOCKING, reflect 100% of all damage
    • BREAKDOWN - HITS inflict ARMOR BREAK for 5 seconds if opponent is blocking
    PLAYER
    • OFF-TEMPO - Inflicted with a random DEBUFF for 10 seconds every 5 COMBO HITS

    ENEMY
    • COMBOMANCER - 5% damage bonus per current combo hit
    PLAYER
    • JINX - 100% bonus damage if opponent has any active DEBUFFS

    ENEMY
    • JINX - 100% bonus damage if opponent has any active DEBUFFS
    PLAYER
    • HEMOFILIA - Inflicted with permanent BLEED

    ENEMY
    • HEMOFILIA - Inflicted with permanent BLEED

    Big Band:
    PLAYER
    • Bronze ONLY

    ENEMY
    • NONE
    PLAYER
    • NO Gold
    • ADRENALINE SHOT - Once per match, gain permanent ENRAGE when health drops below 25% health.

    ENEMY
    • ADRENALINE SHOT - Once per match, gain permanent ENRAGE when health drops below 25% health.
    PLAYER
    • NO Bronze
    • COMBOMANCER - 5% damage bonus per current combo hit

    ENEMY
    • COMBOMANCER - 5% damage bonus per current combo hit

    Cerebella:
    PLAYER
    • Bronze ONLY

    ENEMY
    • NONE
    PLAYER
    • NO Gold
    • THE CROWD GOES WILD - BLOCKBUSTER METER for teammates in RESERVE charges 100% faster

    ENEMY
    • THE CROWD GOES WILD - BLOCKBUSTER METER for teammates in RESERVE charges 100% faster
    PLAYER
    • NO Bronze
    • TODAY'S SPECIAL - SPECIAL MOVE COOLDOWN is reduced by 50%

    ENEMY
    • TODAY'S SPECIAL - SPECIAL MOVE COOLDOWN is reduced by 50%

    Double:
    PLAYER
    • Bronze ONLY

    Enemy
    • None
    PLAYER
    • NO Gold
    • EVIL PRESENCE - Inflicted with a random DEBUFF on TAG IN and MATCH START

    ENEMY
    • EVIL PRESENCE - Inflicted with a random DEBUFF on TAG IN and MATCH START
    PLAYER
    • NO Bronze
    • FINAL CURSE - Upon DEATH, inflict the opponent with 3 DEBUFFS (excluding STUN) for 10 seconds)

    ENEMY
    • FINAL CURSE - Upon DEATH, inflict the opponent with 3 DEBUFFS (excluding STUN) for 10 seconds)

    Eliza:
    PLAYER
    • Bronze ONLY

    ENEMY
    • None
    PLAYER
    • NO Gold
    • BARBED WIRE - 15% chance to inflict BLEED for 5 seconds when HIT

    ENEMY
    • BARBED WIRE - 15% chance to inflict BLEED for 5 seconds when HIT
    PLAYER
    • NO Bronze
    • JINX - 100% bonus damage if opponent has any active DEBUFFS

    ENEMY
    • JINX - 100% bonus damage if opponent has any active DEBUFFS

    Filia:
    PLAYER
    • Bronze ONLY

    ENEMY
    • NONE
    PLAYER
    • NO Gold
    • INSTANT REPLAY - 50% chance after using a SPECIAL MOVE for the cool down to immediately reset

    ENEMY
    • INSTANT REPLAY - 50% chance after using a SPECIAL MOVE for the cool down to immediately reset
    PLAYER
    • NO Bronze
    • LACERATE - 2% chance on HIT to inflict HEAVY BLEED for 10 seconds

    ENEMY
    • LACERATE - 2% chance on HIT to inflict HEAVY BLEED for 10 seconds

    Painwheel:
    PLAYER
    • Bronze ONLY

    ENEMY
    • NONE
    PLAYER
    • NO Gold
    • MASOCHISM - When an opponent lands a CRITICAL HIT, gain ENRAGE for 5 seconds

    ENEMY
    • MASOCHISM - When an opponent lands a CRITICAL HIT, gain ENRAGE for 5 seconds
    PLAYER
    • NO Bronze
    • SUPERCHARGED - Getting HIT grants bonus meter to all BLOCKBUSTERS

    ENEMY
    • SUPERCHARGED - Getting HIT grants bonus meter to all BLOCKBUSTERS

    Parasoul:
    PLAYER
    • Bronze ONLY

    ENEMY
    • NONE
    PLAYER
    • NO Gold
    • MANA SAP - HITS drain the meter of all opponent BLOCKBUSTERS

    ENEMY
    • MANA SAP - HITS drain the meter of all opponent BLOCKBUSTERS
    PLAYER
    • NO Bronze
    • VAMPIRE - 50% of damage inflicted is regained as HEALTH

    ENEMY
    • VAMPIRE - 50% of damage inflicted is regained as HEALTH

    Peacock:
    PLAYER
    • Bronze ONLY

    ENEMY
    • NONE
    PLAYER
    • NO Gold
    • BREAKDOWN - HITS inflict ARMOR BREAK for 5 seconds if opponent is blocking

    ENEMY
    • BREAKDOWN - HITS inflict ARMOR BREAK for 5 seconds if opponent is blocking
    PLAYER
    • NO Bronze
    • PERFECT BLOCK - Take no damage while blocking

    ENEMY
    • PERFECT BLOCK - Take no damage while blocking

    Valentine:
    PLAYER
    • Bronze ONLY

    ENEMY
    • NONE
    PLAYER
    • NO Gold
    • SYMBIOTIC - 15% chance on HIT to convert all DEBUFFS on self into REGEN

    ENEMY
    • SYMBIOTIC - 15% chance on HIT to convert all DEBUFFS on self into REGEN
    PLAYER
    • NO Bronze
    • THOUSAND PLAGUES - 25% chance on HIT to inflict a random DEBUFF if opponent has any active DEBUFFS

    ENEMY
    • THOUSAND PLAGUES - 25% chance on HIT to inflict a random DEBUFF if opponent has any active DEBUFFS

    • List is current as of 2.0.1 (AutumnRelease)
    • I will keep this updated as new Prize Fights are added
     
    #1 moisterrific, Jan 26, 2018
    Last edited: Feb 14, 2018
  2. JamJar

    JamJar New Member

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    I know its not going to be a steady figure but what kind of points should we be aiming to get into the top 10% for each tier?
     
  3. Tom Kulczewski

    Tom Kulczewski Active Member

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    When them tier lists moist
     
  4. ImaiKari

    ImaiKari Beowulf's Smallest Fan
    Moderator

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    You could try making your own?
     
  5. ImaiKari

    ImaiKari Beowulf's Smallest Fan
    Moderator

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    4-5 Million is usually safe enough on the character prize fights. 2 million is usually the cut off for top 100 in Medicis.
     
    JamJar likes this.
  6. Tom Kulczewski

    Tom Kulczewski Active Member

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    I enjoy reading the lists, not making them. Plus, moist's lists are almost always right.
     
    moisterrific likes this.
  7. moisterrific

    moisterrific Well-Known Member

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    Soon
     
  8. moisterrific

    moisterrific Well-Known Member

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    Updated with Valentine's Valentine's Day PF
     
    Small Band likes this.
  9. BallotBoxer

    BallotBoxer Active Member

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    She's back!

    Squigly:

    NIGHT'S GHOUL (BRONZE)
    PLAYER
    • Bronze ONLY

    ENEMY
    • NONE

    NIGHT'S GHOUL (SILVER)
    PLAYER
    • NO Gold
    • MONSTER MASH
    - RESURRECT teammates with 25% HEALTH when defeating an opponent with a LEVEL 3 BLOCKBUSTER

    ENEMY
    • MONSTER MASH - RESURRECT teammates with 25% HEALTH when defeating an opponent with a LEVEL 3 BLOCKBUSTER

    NIGHT'S GHOUL (GOLD)
    PLAYER
    • NO Bronze
    • HUNGER PANGS
    - When an opponent's BUFF expires, gain 5% HEALTH while your opponent loses 15% METER from all BLOCKBUSTERS

    ENEMY
    HUNGER PANGS - When an opponent's BUFF expires, gain 5% HEALTH while your opponent loses 15% METER from all BLOCKBUSTERS
     
  10. BallotBoxer

    BallotBoxer Active Member

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    Might as well add the new PF!

    Blue elemental Prize Fight
    HIGH TIDE

    ENEMY
    PERMAFROST
    [Water Element Fighters]: Gain 1 stack of ARMOR every 2 seconds, but each HIT suffered will remove a stack.
    When benefitting from ARMOR, hits DISABLE opponent SPECIAL MOVES and BLOCKBUSTERS for 5 seconds.

    - - - - - - -

    Red elemental Prize Fight
    RING OF FIRE

    ENEMY
    FLASH POINT
    [Fire Element Fighters]: Gain permanent ENRAGE for every 15% HEALTH lost.
    50% chance to inflict STUN for 4 seconds when landing a HIT that deals at least 10% damage.

    - - - - - - -

    Green elemental Prize Fight
    EYE OF THE STORM

    ENEMY
    GONE WITH THE WIND
    [Air Element Fighters]: Regain 25% HEALTH when TAGGING OUT.
    Whenever the opponent uses a BLOCKBUSTER, all their SPECIAL MOVES will be reset and their BLOCKBUSTERS will have their meter reduced by 100%.

    - - - - - - -

    Yellow elemental Prize Fight
    A SHINING EXAMPLE

    ENEMY
    EMISSION SPECTRUM
    [Light Element Fighters]: Every 10 seconds and at the start of the match, randomly gain IMMUNITY, UNFLINCHING, FINAL STAND, or INVINCIBILITY for 10 seconds.
    25% chance on HIT to TRANSFER 1 DEBUFF from yourself to the opponent.

    - - - - - - -

    Purple elemental Prize Fight
    A SHOT IN THE DARK

    ENEMY
    NYCTOPHOBIA
    [Dark Element Fighters]: Gain HASTE for 5 seconds when HIT.
    When HASTE expires, inflict a 5 second DOOM. If the opponent lands a HIT, DOOM will be removed.
     
    #10 BallotBoxer, Jun 30, 2018
    Last edited: Jul 28, 2018

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