Fights Here we go...(Prize) FIGHT (general discussion)

Discussion in 'Feedback & Suggestions' started by Hall☆weenQueen, Apr 10, 2018.

  1. Hall☆weenQueen

    Hall☆weenQueen New Member

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    So, for those of you who do not like the new prize fight set up...
    I couldn't agree more.
    But keep in mind, the developers got together and discussed this, they took time and effort to design it this way. I'm not a big fan of it, just as I wasn't with the relic odds change, but I think it's still a work in progress and they're just testing this idea they had. My stance on it is evident, but it will probably take a large majority of mobile players for them to change it back.

    Petition, anyone?

    (To the team behind the updates, you guys are always so on top of things it's amazing. I get you want to have new things for players, and we want new things too!! But play style and stuff like that is usually best kept constant [in my opinion]. Playing with your strongest fighters with other strong teams [which are at least close to your score] is one of the best parts of the game. To suddenly have to use fighters you never would otherwise, equip them with moves, change your team every time, and readjust your play style to meet their unlocked abilities is more work than it's worth. I'm only trying to facilitate constructive feedback to this new update, I hope you will take it into consideration.)
     
  2. PHPP

    PHPP New Member

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    The only problem for me is beginning streaks now, it's just kinda boring having to fight agains 130 points characters when yours are 15 times stronger than that, but besides this I really enjoyed the change.
    BTW, what were the relic odds before? I'm quite new to this game and community (less than two weeks since I started playing)
     
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  3. PHPP

    PHPP New Member

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    I guess one alternative to fix the slow start on pf is to let you choose oponents based on the FS of your defending team, it would also motivate people to create stronger defense teams which everyone seems to be avoiding to do
     
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  4. Hall☆weenQueen

    Hall☆weenQueen New Member

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    The relic odds were basically the same except you were guaranteed the fighter if who' relic you purchased (or won). Now it's like fancy duplicates of the priemer relic.
     
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  5. Ryouhi

    Ryouhi Active Member

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    My personal problem is how streaks work in general i think.
    Now it just feels even worse since you have to fight through enemy teams that are extremely underleveled in comparison to my own.

    The way streaks work kind of makes you want to use your lower level characters first and usually carrying two low level fodders just to conserve energy for the later streaks that will earn you higher points.
    Which feels like the complete opposite of what the mode feels like it wants to be.

    Since carrying fodders increases your risk of failing your streak if you slip up and get your carry killed, but using all your main teams early makes you run out of energy it feels like being stuck between a rock and a hard place.

    Especially since losing your streak now sends you back to enemies with such a low amount of FS that there's no point in not using automode for the first bunch of fights.

    This is probably the main reason that makes me close the game - having fun playing against challenging teams at high streaks and then getting sent back to the 600FS teams that i can defeat with three taps.

    ---

    Personally i'd like for Prize fights to have maybe less of a focus on streaks, so it doesn't feel like a waste using teams without fodder in the early fights (for example lowering the maximum streaks to 10 wins in a row, but keeping the max multiplier the same), as well as not reseting you to super easy enemy teams which are boring to play against.
     
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  6. Hall☆weenQueen

    Hall☆weenQueen New Member

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    I could not agree more. Streaks seem to be a huge hit for a lot of players, but I don't see a great way to eliminate it. However, fighting teams which GRADUALLY become harder has always been a good system, and having your starting opponent be AT LEAST level to your team made starting at zero not as painful. Now prize fights are like nails on a chalkboard for the first few rounds and before you know it you're sweating to try to win fights, the escalation is way too fast and no one can get very far without being sent back to the nails on chalkboard part. I'm glad someone gets me on this!
     
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