I think this is a good idea, maybe 10 seconds of Last Stand when falling below 15% health and permanent armour at under 25%.Sounds like it has something to do with clinging on and fighting back to the very end. So maybe last stand, regeneration while at low health or maybe even auto-revive? Now that I think about it, what if she could affect teammates, too? Right now the only way to bring back a fallen comrade is with Valentine's Forbidden Procedure, so a revival-based Signature Ability that carries over to teammates would be pretty cool and diversify defensive playstyles, perhaps even promoting more offensive ones.
Anyhow, I'm guessing that the paradigm class will be 'survival'.
To make it simple your combo should be at odd count by the time you cast your blockbuster to meet the requirement. So grab(1 hit)->blockbuster(does not matter how much hit it deals) is a one good way to proc your sa if you need it quickly to revive teammate.I’m having a little trouble understanding what is meant by ‘Odd Combo Count’ for blockbusters triggering Squigly: Nearly Departed's SA. At first I thought it meant if the number associated with move count was odd it would work, but that’s not ‘combo count.’ So, next question is if it counts the base number of combo hits the Block Buster does, like Rage of the Dragon is exactly 120 hits - so no trigger. But if used in a combo, like hit 3 times then Rage it would be an odd count, would that give the possibility of triggering it? I’m testing it out but would like a clear explanation for this and future move/SA clarity. Thx!
just one quick note: i accidentally wrote basic ground combo ends with even combo but it actually ends with odd combo. So Full ground combo -> blockbuster always worksGreat! Thank you very much!