"RED VELVET" - Strategy and Discussion

Discussion in 'Eliza' started by Liam, Oct 6, 2017.

  1. Liam

    Liam Not An Actual Robot
    Hidden Variable Dev

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    Eliza.png

    This thread is for discussing Eliza's new Gold variant, "RED VELVET".
    General strategy, team position, character role, etc.
    It all goes here!

    * Please note that the fighter score shown in this image may not reflect the actual fighter score of the variant in game.
     
    #1 Liam, Oct 6, 2017
    Last edited: Dec 19, 2017
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  2. AFI

    AFI New Member

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    I was really hyped when I first saw Red Velvet and then I realised she was kind of garbage. Hex isn’t really useful, I can live through Harlequin having good special moves as long as I play smart, I can armour break with battle butt on Cerebellas of my own against stuff like RE (Who I don’t even encounter like at all) or Armed forces who’s even elementally weak to Harlequin and can be stalled out with grabs and MGR’s during her Unflinching.

    I thought that Red Velvet would be a solution to some of the more annoying SA’S, but 8 seconds is laughably low for her one debuff and enemies barely switch out and when they do it would be more efficient to just try and kill them before hand with say Diva Intervention a much better use of my Sekhemet who can lock my enemies in to inescapable combos. The only other option is outtakes although I think I speak for the majority when I say that they’re still a waste of dps even after the buffs. Not to mention if you want her debuffs applied consistently then you’ll need multiple Sekhemets which means less Nekbet Breakers or Lady’s of slaughter which combined with the need for an outtake kind of limits her.

    Overall she’s not that great of a solution to troublesome SA’s. Harlequin deals with the annoying stalls while also having amazing damage, team supports and can turn throw breaks into free combos, other SA’s like Circular Breathing and Entanglement can be overcome with a very complex technique called holding to fingers on the screen and waiting (aka blocking) meanwhile Red Velvet has low attack, a reliance on multiple Sekhemets and a short debuff period which means that in my opinion she’s pretty useless.

    P.S sorry if this doesn’t make any sense it’s late where I am.
     
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  3. Ryouhi

    Ryouhi Active Member

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    Agreed.
    I feel like the Debuff duration needs to be drastically increased to make it useful as a Special Ability.

    On the other hand, i could see "Hex"-Debuffs being good on Special Moves instead.
     
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  4. infine

    infine Member

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    Eeeh, considering how sekhmet works (charge attack on oki) with care you can hex-lockdown people with 3 sekhmet BB1s (just be careful not to trigger too early since hex is non-stckable and thus non-renewable).

    On the other hand, there are very few characters that you'd want to hex-lockdown. RE Bigband, AF Cerbella and DL Filia. Maybe Untouchable Peacock but she's usually not that annoying. And Silent Kill works better against most defensive SAs in general (because foggy memory is always on while hex has to be triggered for which BBs have to be charged, not to mention hex does not remove already ticking buffs, so you can't combo into sekhmet, you have to open with it) and Diva works not much worse against DL while being much more versatile.

    So hex is very situational, difficult to use, has if not better, then acceptable but more versatile alternatives. The only good thing about it is Red Velvet is the best palette for Eliza (unless you are hardcore Faye Valentine fan probably).
     
  5. moisterrific

    moisterrific Well-Known Member

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    Hex seems powerful on paper at first, but in practice, it’s rarely useful. And Red Velvet having one of the lowest max ATK (~4000) for a natural gold doesn’t help the fact that she has a very niche signature ability.

    Maybe she would be better if Hex also disabled character ability in addition to disabling signature ability, as well as prevent buffs from being applied. But that doesn’t solve the problem her SA2 relies on the enemy tagging in/out.

    Personally, I wouldn’t bother using any fighter that can’t solo an entire team in PF on their own while carrying 2 other fighters I need to level. And I’ve said this before and I’ll say it again: anything that relies on tag ins are inherently weak by design and doesn’t set the fighter up for a fun play style.
     
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