- Joined
- Apr 10, 2024
- Messages
- 541
- Reaction score
- 330
- Points
- 63
Octoplasm her received a rework. Her utility is radically different from her old version, but she also suffers from her own set of problems. https://hub.skullgirlsmobile.com/ne...f-revolution-family-tides-july-backstage-pass
Problems:
1 - Still limited only to Water fighters
2 - SA triggers only when tagging away or to Marie, limiting a lot of combos
3 - Her SA1 is yet again a copy of another fighter (Icy Hot)
4 - SA2 has too many buffs, with one of them being a non-stacking one.
5 - Her new design has some merit, but falls immediately flat in Parallel Realms due to the Bleed
6 - Water fighters are mostly defenders, and her SAs are more offense oriented, making their trigger requirement Incredibly unpredictable on defense.
Benefits:
1 - Potentially stronger alternative to Icy Hot for Water fighters.
2 - Slime application is very good on PRs
3 - Allows allies to apply QUEITUS
This change is a combination of her old and new version, as there is merit to both.
1 - SA1 and SA2 benefit all fighters, not just Water.
2 - SA1's buff/debuff extend may seem short (2 seconds), but certain character can perform a lot of wall bounces very fast, making those either the preferred option on offense or the exact opposite when facing Octo.
3 - SA1 triggers regardless of who's the active fighter. So even without tag-ins, allies can benefit from the effect.
4 - Marie has a lot of bounce combos herself, making her a good extender, if an ally applies a nasty debuff.
5 - SA2 now reliably applies QUEITUS
6 - SA2 now provides more consistent and powerful sustain via the Regen gain
7 - Bleed is removed, as to make her more viable for Parallel Realms
8 - There are only 2 Modifiers that can trigger from SA2, making it more consistent. Slime is very powerful in Parallel Realms
Problems:
1 - Still limited only to Water fighters
2 - SA triggers only when tagging away or to Marie, limiting a lot of combos
3 - Her SA1 is yet again a copy of another fighter (Icy Hot)
4 - SA2 has too many buffs, with one of them being a non-stacking one.
5 - Her new design has some merit, but falls immediately flat in Parallel Realms due to the Bleed
6 - Water fighters are mostly defenders, and her SAs are more offense oriented, making their trigger requirement Incredibly unpredictable on defense.
Benefits:
1 - Potentially stronger alternative to Icy Hot for Water fighters.
2 - Slime application is very good on PRs
3 - Allows allies to apply QUEITUS
Old SA 1 (from her remake)
- When TAGGING to or from Marie, WATER teammates gain 2 stacks of REGEN for 15 seconds and 10/12/15% BLOCKBUSTER METER.
New SA 1
- 50/75/100% chance to extend all opponent DEBUFFS when they bounce off a wall, or all teammate BUFFS when they bounce off a wall by 2 seconds
Old SA 2 (from her remake)
- While Marie is alive, WATER teammates’ hits have a 15/20/25% chance to inflict BLEED, SLIME, or QUIETUS for 15 seconds each while benefiting from REGEN.
New SA 2
- While Marie is alive, TAG-INS inflict QUEITUS for 10/12/15 seconds. Teammates' hits have a 15/20/25% chance to grant REGEN or inflict SLIME for 15 seconds each while the opponent is suffering from QUEITUS.
This change is a combination of her old and new version, as there is merit to both.
1 - SA1 and SA2 benefit all fighters, not just Water.
2 - SA1's buff/debuff extend may seem short (2 seconds), but certain character can perform a lot of wall bounces very fast, making those either the preferred option on offense or the exact opposite when facing Octo.
3 - SA1 triggers regardless of who's the active fighter. So even without tag-ins, allies can benefit from the effect.
4 - Marie has a lot of bounce combos herself, making her a good extender, if an ally applies a nasty debuff.
5 - SA2 now reliably applies QUEITUS
6 - SA2 now provides more consistent and powerful sustain via the Regen gain
7 - Bleed is removed, as to make her more viable for Parallel Realms
8 - There are only 2 Modifiers that can trigger from SA2, making it more consistent. Slime is very powerful in Parallel Realms
Last edited: