• [2018/06/22]
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  1. Stone

    Characters Reworking suggestion of Heavy handed

    Cool new idea! I think the biggest issue is that at the end of the day, 5 enrages vs 10 enrages (after a minute of trying) makes way less of an impact damage wise than you make it out to be. Going from 5 -> 10 is "just" a 50% increase, very comparable to a single death mark. Like before this...
  2. Stone

    New Variant Special Effects

    Didn't know about number cruncher effects! That's so cool!
  3. Stone

    New Variant Special Effects

    You're welcome and no need for credit thanks for asking :)
  4. Stone

    New Variant Special Effects

    i tag her in around 2:00, see the visual changes when I activate star power 4ljq-1i02ouj (all replays that have her in first somehow bug out)
  5. Stone

    Characters Current reworking suggestions for fighters who have not yet been adjusted

    Most of these ideas are really good! My feedback on the last two; weave and handed. Heavy Handed Parasite Weave
  6. Stone

    Characters Big Band's Ora-Ora!

    Let's not use the "If you know how to play" argument, since you can also use that to say you won't ever get bb3ed to begin with if you know how to play! :p
  7. Stone

    Characters Big Band's Ora-Ora!

    I think robo's marquee and ranged moves make her much more of a threat on defense than band's dash thats only unflinching for a single hit.
  8. Stone

    Characters Big Band's Ora-Ora!

    Want to add to the comparison that robo's bb3 also has the super strong perma kill ability, being only one of 2 moves that have that perk (the other being another bb3). While a 6 sec stun is strong, it has less utility than perma kill. only comparing the % chance to remove a buff is therefore...
  9. Stone

    Characters Star Shine rework suggestion

    As the update rolled out a few hours ago. Many variants got changed. To keep this short: In my opinion, Star Shine got arguably made worse than before, and requires something more to be diamond worthy. See below for why I believe this is the case. I want to suggest two ideas that keep Star...
  10. Stone

    OFFICIAL: 6.3.1 Update Notes - Big Band Rework and Replays

    Yea! Seems her ability works on the second knockdown ( or after the 3rd ringlet hit because they go too high?) instead of the first unlike other variants.
  11. Stone

    OFFICIAL: 6.3.1 Update Notes - Big Band Rework and Replays

    the first hit of ringlet spike instantly uses a knock down so this isn't possible.
  12. Stone

    OFFICIAL: 6.3.1 Update Notes - Big Band Rework and Replays

    Great update. Glad to see the sans, nerv, tidal and more buffs are something alike the suggestions of the community. Why is Star Shine nerfed though? To my knowledge she was never considered good, and she now loses her whole progress after a kill which was one of the reasons her first ability...
  13. Stone

    Featuring: Ageless wonder | Annie | full Guide, combo, tutorial | #skullgirls

    Here's a small video showcasing the tech
  14. Stone

    Featuring: Ageless wonder | Annie | full Guide, combo, tutorial | #skullgirls

    Cool guide! Ageless also works really well with the dash attack frame trap (use both dash attacks, activate star power before the second, deactivate it after stars appear, then trigger destruction pillar) to get an easy opening with 5 precision. With this you wont need any other projectiles to...
  15. Stone

    Fights Reworking suggestion of “Poor Moves”

    Cool ideas! my opinion on a few: I love this change. It's a really bad move atm with the longest charge up time in the game. making it unblockable justifies this charge. while bella already has unblockables (merry gorilla, diamond drop) the granting of deadeye makes this move worth using...
  16. Stone

    Bug - Normal Permanent armor bug

    marie's marquee grants teammates permanent armor
  17. Stone

    Characters Parasite Weave rework suggestion

    I'm positively surprised by the many responses in such a short time! Precisely. This is why I tried to make ringlet still good usage for her for extending each miasma stack by 10s (5 bleeds), but of course it's always risky to hurt the player's normal gameplan I genuinely love your ideas...
  18. Stone

    Characters Parasite Weave rework suggestion

    in light of Aoskull's idea for a rework of parasite weave, I wanted to make my own suggestion. Parasite weave Signature ability 1: inflict SLIME for 3/5/7 on CRITICAL HIT. Signature ability 2: when the opponent reaches 5 stacks of SLIME, remove all BUFFS and DEBUFFS from the oppponent and gain...
  19. Stone

    Characters Ivy League - [ Inflict HEAL BLOCK under a condition ]

    I like the direction this is going, but the first ability is a bit too weak. Also, heavy reign with some crit rate would still outperform her. Got any ideas for the first ability?
  20. Stone

    Other Pro censorship is pro violence. POLL

    I've read quite a few comments posted by this user and I told myself to just ignore them so I won't direct this reply towards them. I saw this and I thought ok, a poll, how nice. This will help create some actual data on the defined issue. except they clearly show they have 0 intent to change...