• [2018/06/22]
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Search results

  1. Kheul

    Did anyone actually like the Guest Stars?

    Meh. I would have expected them to be more polished as they have been working on them for quite a while but they feel clunky sometimes when trying to do combos with them. There are many bugs/interactions that should be fixed as well. Main issue is how they implemented them, they made it...
  2. Kheul

    Characters BUFF CHAOS THEORY

    There is no need to change her this drastically. Adding "(Includes blocked hits)" on her SA2 should be enough.
  3. Kheul

    Collection Allow conversion of Gold fighters

    Currently organizing gold characters is bit of a hussle but I've never wanted to be able to "waste" them like this. I've never converted a diamond unit before and even if something like this introduced to the game I still wouldn't use the convert feature as it is never worth to do it for me. I...
  4. Kheul

    Characters Feathered Edges - [ proposal halted ]

    New one sounds interesting, it is kinda like Annie's Blueshift Marquee but I like the idea. This guts her kinda hard but focuses on a "low combo counter" niche. Sure it is going to be incredibly strong against Cerebella/Beowulf loop, but why would you use them against her in the first place...
  5. Kheul

    Characters Feathered Edges - [ proposal halted ]

    Well, this is kinda weird. What is her role supposed to be after these changes? Still a critless offensive Fukua? Defender Fukua? Or just a hybrid? She sounds really disgusting with the immediate 100% ATK reflect. Sure you can counter it easily but that immediate reflect sounds like an overkill...
  6. Kheul

    Fights Seeing Stars PF rewards are comical

    So new PF (Seeing Stars) gives 600 dust, 5 Guest Star relics and a whopping ONE Universal Retake. Considering it takes 4k dust and 4m coin (correct me if im wrong) to max just one Guest Star move, these rewards are just abysmal. I vividly remember when developers added Parallel Realms they...
  7. Kheul

    Other Guest Stars will kill this game

    If that is the case for lower level players in rifts that is a completely different subject to consider, it shouldn't be attributed to this update imo.
  8. Kheul

    Other Guest Stars will kill this game

    There is a reason why there are difficulty options in every gamemode. Everyone should play in the difficulty where they are most comfortable with. So they can progress smoothly without burning themselves out. Newer players aren't supposed to fight against very well built defenders to begin with...
  9. Kheul

    Other Guest Stars will kill this game

    So you are telling me before this update your every character or at least every defender had +15 moves with perfect stats? It was already bad before the update, it is just even worse now. I will never understand how them having high HP is the problem in rifts. The problem is that current...
  10. Kheul

    Other [Buff] CRIT Resistance > also reduces CRIT Damage

    I find it unnecessary to buff CRIT RESIST. It already decreases your CRIT DAMAGE this way by making you crit less and I always take this stat into account when checking opponent's moves. Also high stat offensive powerhouses doesn't need to be less useless than they are currently now. Because...
  11. Kheul

    Characters Ivy League - [ Inflict HEAL BLOCK under a condition ]

    I don't think so. I can already inflict pretty much permanent heal block with just Eliza's Chaos Banish anyways. This has pre-requisite(s) too there is no way this would be too good, if anything we need more supports that can complement other characters like this one does.
  12. Kheul

    Characters Buffing Weaker Kits: Double

    Hmm. That's an interesting take on Double. But I personally like how she destroys the standards with Chaos. It sounds really op, but currently she isn't so proficient that she can utilize this power everywhere. In a sense she is already in a decent spot considering how crazy Chaos is. I do not...
  13. Kheul

    Characters Buffing Weaker Kits: Double

    Buffing Weaker Kits: Double (Revised) I've thought about the feedbacks I recieved and did some revision. I included alternative effects for some of them. I hope these changes are made in the right direction. Flesh Step We are split on the Flesh Step, so I tried to find the middle way. FLESH...
  14. Kheul

    Characters Ivy League - [ Inflict HEAL BLOCK under a condition ]

    SLOW requirement is quite dicey as NTTD Dahlias get HASTE on every crit hit thus dispelling SLOW. Just removing SLOW from the requirements should suffice. Also cool support effect.
  15. Kheul

    Characters Vintage Virtuoso - [ better Precision user ]

    I really like the idea behind the rework. You stayed loyal to the original concept and made improvements so he can get a PRECISION kill more reliably at higher combo counts. I use Big Band quite a lot and I actually consider him as my main. So let me add some stuff from my personal perspective...
  16. Kheul

    Characters My final thoughts for a Wildcard rework

    I was thinking of it being able to go through the cap. Because currently Peacock can't even reliably zone with +15 special moves with +50% Special Cooldown Reduction. I don't want to be off topic but let me add this: Maybe her Marquee "SPECIAL FEATURE" can be changed into a basic SPECIAL...
  17. Kheul

    Characters Wetwork - [ Value improvements ]

    This one always felt like a knockoff Tres Chic to me. Dunno about what others think tho. I feel like her SA2 can be something more fun/original considering how unique her SA1 is. Very mild changes but I don't see why not.
  18. Kheul

    Characters My final thoughts for a Wildcard rework

    First sentence is true however the second sentence is wrong for me. I don't expect to get something specific, you bombard them with all the DEBUFFS possible and let the total combination do the work. I don't like the idea of minimizing the DEBUFFS she can apply it is contradictory to her...
  19. Kheul

    Characters Nerf suggestion for No Time to Die

    Yeah that is true. It should be implemented in a way like how they implemented HEX on Stage Fright. For example Inverse Polarity should only be applied when opponent is over 50% HP. This will be enough to soften them up so it can be easily finished by throws etc.
  20. Kheul

    Characters Buffing Weaker Kits: Double

    Thank you for your feedbacks @Dusty00 and @Stone, I will surely revise it and try to suggest more feasible changes. I'd like to answer some of the remarks that I have an answer for. This idea is pretty cool, at first I wanted to increase chances on the Bandwagon, as it is actually nice...