• [2018/06/22]
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Characters Wetwork - [ Value improvements ]

SvenZ

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Wetwork is an interesting variant, that is good on paper, but in execution is rather slow. I think some minor number adjustments will make her both smoother to play and more desired by players.

OLD
NEW
Signature Ability 1
Gain EVASION every 2/1.5/1 second(s) while charging a CHARGE ATTACK.Gain EVASION every 2/1.4/0.88 second(s) while charging a CHARGE ATTACK.
Signature Ability 2
When knocking an opponent into the air, Valentine gains ENRAGE and the opponent suffers ARMOR BREAK and DEATH MARK for 4/5/7 seconds.When knocking an opponent into the air, Valentine gains ENRAGE and the opponent suffers ARMOR BREAK and DEATH MARK for 5/7/10 seconds.



SA1 feels quite slow to use. On paper it sounds good, but in a lot of cases it's simply not practical. 0.2 second reduction may not sound like a lot, but it should make the move significantly smoother to use.

SA2 on the other hand feels underwhelming to say the least. The buffs are good, but the duration is so low, that you can't effectively build up long lasting Enrage stacks. Death Mark and Armor Break are good debuffs ofc, however aren't very hard to apply in general. Many variants, including Silvers, have much longer lasting applications. If anything, it should be 10, considering she's a Diamond...
 
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This one always felt like a knockoff Tres Chic to me. Dunno about what others think tho. I feel like her SA2 can be something more fun/original considering how unique her SA1 is.

Very mild changes but I don't see why not.
 
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This one always felt like a knockoff Tres Chic to me. Dunno about what others think tho. I feel like her SA2 can be something more fun/original considering how unique her SA1 is.

Very mild changes but I don't see why not.
I agree. The knock-up effect is a really cool concept, however the buffs, albeit good for raw damage, simply make her feel like a Tres with extra steps. She'll do less damage, but Quietus instead of Deathmark would be cooler imo. Gives her more of an executioner vibe. Bonus to throw damage would also be cool, to incentivize using the izuna drop
 
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- In fact, I often use her in various modes and don’t think she’s weak. I’m Sorry but I think people who say she's weak just aren't good at handling charge attack. I agree that her sigs are kinda difficult to use, but it's very powerful when you handled well.
- Thanks to the evasion, it is easy to hit charge attack and continue the offense unilaterally, and unlike Tres, she has no bleed so can be strong even in PR. The only thing you need to be careful about is the timing of charging. The best time is after knocking opponent away with Countervenom, or after aerial Checkmate.
 
- In fact, I often use her in various modes and don’t think she’s weak. I’m Sorry but I think people who say she's weak just aren't good at handling charge attack. I agree that her sigs are kinda difficult to use, but it's very powerful when you handled well.
- Thanks to the evasion, it is easy to hit charge attack and continue the offense unilaterally, and unlike Tres, she has no bleed so can be strong even in PR. The only thing you need to be careful about is the timing of charging. The best time is after knocking opponent away with Countervenom, or after aerial Checkmate.
I never said she was weak. She's just ok, which shouldn't be the case for a Diamond variant. The Evasion gain from her charge attack does not feel smooth. There are also far better Evasion based variants. However, her kit is fine imo and doesn't need alteration. That's why only small adjustments should be made to her values imo. Nothing major, just make her more favorable for investment opposed to her Gold counterparts.

I have made an oversight however. Her Dash attack appears to be capped around 3.2 - 3.5-ish seconds. That would mean that with the change she'd gain an addition stack of Evasion at the end, which I don't want to be the case. A value just above the cap would suffice, so smth like 0.88 sec