• [2018/06/22]
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  1. Kheul

    Characters Reworking suggestion of Heavy handed

    Hey, hope you are doing well. I think the biggest problem lies in the game mechanics itself. You can't really use charge attacks reliably, two per match at best. So her current SAs are really flawed. Though with good crowd control like stun, wither/disable bb, disable specials, disable tag-in...
  2. Kheul

    Characters About Dark Horse

    She is quite useful at prize fights as she can easily boost dwish letting her cheese opponents even faster on high streaks. Apart from that I don't really use her. Rifts are more than just dealing damage and buff control now. Catalysts like Cripple Decker and Corossive Element requires careful...
  3. Kheul

    Characters Mummy Dearest

    There are 11 other Elizas you can possibly use without thinking twice. Why are you so fixated on her anyways? You are complaining about a fully functional variant that you are using wrong. Anyways good luck getting her buffed.
  4. Kheul

    Characters Mummy Dearest

    I did not need a special build for her. She works just fine with my general Eliza build I am just saying not every variant has to be played the same way. She has so much value in her special moves so 10% health loss is easily worth it, even if it can kill you. And if you insist on using her in...
  5. Kheul

    Characters Mummy Dearest

    They already made an adjusment to her signature abilities before and I think she is incredibly good right now. Eliza's kit is already broken she does not need another buff even if it is QoL, there are way more characters who deserve it more. Also not every variant is meant to be used in the same...
  6. Kheul

    Characters Balance change suggestions of Untouchable, Princess Pride, Idle Threat, and Firefly

    Another nice post, thanks for bringing up weak variants again. Here are my thoughts, Untouchable: Yeah, I think combining her current SAs is the correct choice. As for her 2nd SA you suggested I think it is pretty decent. But considering how weak Peacock has been in the meta for a while she...
  7. Kheul

    Characters Balance change suggestions of Ultraviolent, G.I.jazz, and Risky Ginger

    Firstly, I would like to apologize for the vagueness in my wording. I wasn't talking about your Risky Ginger but the current one. I'm checking your 2nd version of it now... I think KNOCKED DOWN can be way too unfair with how random the bursts are. And on top that you need to stack the enrages so...
  8. Kheul

    Characters Balance change suggestions of Ultraviolent, G.I.jazz, and Risky Ginger

    Hey nice post, here are my thoughts. Ultraviolent seems good to me It is really tough to make GI JAZZ's kit to work, even after your buffs he is incredibly easy to counter with buff removals and curse. He might require some drastic changes to his kit. I think the actual tweak Risky Ginger...
  9. Kheul

    Other Disable Parasitic Implants Modifier at Parallel Realms mode Please

    I mostly use Fukua and Stand Out in Parallel Realms, so I take Parasitic Implants all day. As they have natural sustain in their kit, this modifier doesn't pose any issues but speed up clearing enemies. But hey if I were to nominate a modifier to be removed it would be STAGE OF SPOTLIGHT (When...
  10. Kheul

    OFFICIAL - 6.1 Update Notes - Marie's Full Release

    No balance patch? And instead of making rift more appealing for those who are not playing it you guys chose to make it even more unbearable by making it harder, interesting choice. I have been stable between Dia 3-1, I'm not going to stop playing rifts but I genuinely think you guys should have...
  11. Kheul

    Bug - Normal Big Band's parry damages himself and can even kill him.

    Here is the vid: my guy dies Even though parries are quite unreliable I still love using them whenever possible, this is another bug that happens quite a lot when I try to parry enemies. Don't exactly know what is the condition of parry hurting him, but my guess would be when Big Band is...
  12. Kheul

    Blockbusters with bonus damage per COMBO HIT

    Yeah, I can imagine how you can do some juicy damage with that limiter gone. Guess it would be too much for my big guy to have an actual purpose in this game. Rant aside, let's take a look at vintage virtuoso, 13,068 atk and he also has 5 enrages, if you start the combo with bb1 (minimum...
  13. Kheul

    Blockbusters with bonus damage per COMBO HIT

    So, the thing with these type of Blockbusters is they deal 2/5/8% bonus damage per COMBO HIT, yeah? That is not the case, they have an internal limit that immensely pulverize all the potential these type of blockbusters can do, they reach their limit with what, around 30-35 hits? (+15) Yeah sure...
  14. Kheul

    Bug - Normal Some bugs to report

    1- When Dream Demon is cursed and even though enemy has Death Mark her Dash attacks doesn't become unblockable. It seems like "unblockable" is a conditional invisible buff because when she dashes and is cursed, I can see a "Cursed" text hovering on her. 2- When Final Fang is paired with...
  15. Kheul

    Bug - Normal Black Dahlia: Counter, Strike! and a general overview of counters and parries.

    I would like to talk about Counters and Parries, but mainly on "Counter, Strike!". Black Dahlia's Counter Strike is kinda messy, it has some weird bugs and I will be comparing it to Big Band's parry. First of all they are not really the same, one is a stun oriented parry while the other one is...
  16. Kheul

    OFFICIAL: 2021 PREVIEW

    I'm hyped for what you guys gonna do about duplicate characters. After getting two dupe diamonds while having two unique nat diamond characters hit me really hard. So hard that i stopped playing the game but i still check what is going on around.
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