- Joined
- Feb 5, 2021
- Messages
- 83
- Reaction score
- 74
- Points
- 33
- Age
- 23
So, the thing with these type of Blockbusters is they deal 2/5/8% bonus damage per COMBO HIT, yeah? That is not the case, they have an internal limit that immensely pulverize all the potential these type of blockbusters can do, they reach their limit with what, around 30-35 hits? (+15) Yeah sure it is aight for Fukua as all you do is use lobs for combo resets and just slam that bb1 to finish off anything with that bonus, fine. But what about Big Band? He already has incredibly low ATK for all of its variants and, limiting a combo machine with just 30-35 hit bonus is just humiliating. Big Band is not even meta by any means, not as an offense not even as a defender he does nothing better than other characters. And here I am trying to understand why my +15 Beat Extend doesn't do the damage it actually should after I try to come up with something niche for Big Band. I am just trying to utilize him in a way when he is in this state and I am literally being blocked by some kind of internal limit.
I don't think this is intentional, because if it was we would be told in the properties section of the blockbusters that there is an actual limit to that bonus. If it was intentional... Oh boy...
So no matter the case, I have seen a lot of people who want Big Band back in the action. An already naturally low ATK, incredibly wanky combo feeling due to weight classes... This problem with his BB1 should be fixed, I already +15'ed it (That's a lotta coin) and I am really sad to see his potentials are being locked by just an internal limit that we aren't even aware of.
To utilize BB1 you actually need to do a lot of combos, hits (more hits are considered bad due to how they activate many defender abilities and they fill up enemy blockbusters quickly) which can easily be interrupted by a burst and there is Filia who can just spam ringlet spikes without needing any real stats to be able defeat 80% of the characters easily.
Trying to utilize Big Band as an offensive variant is not easy for high streaks, I just wanted to have some fun with Big Band but seeing him being limited both by internal limits and incredibly low ATK is just sad. I do all my character investments after planning some stuff so I don't just throw my coins randomly, and realizing there is an invisible limiter just feels unfair for both who invested in and for a character that revolves around super high multi hit combos and naturally low ATK.
//Edit: Turns out range is lower than 30-35... it is something like 25... Which means you can only get to something like 200% bonus, which also means +9 BB1 (+%5) takes 40 hits to get max bonus and +15 (+%8) takes 25 hits to get 200% bonus. I genuinely don't get it. He can easily do 40 hit combos anyways. Why would I max it if all I am getting is just 15 level BB1 damage and nothing about the special feature of increased combo damage as my combo already exceeds 40 hits plus finisher (BB1).
I don't think this is intentional, because if it was we would be told in the properties section of the blockbusters that there is an actual limit to that bonus. If it was intentional... Oh boy...
So no matter the case, I have seen a lot of people who want Big Band back in the action. An already naturally low ATK, incredibly wanky combo feeling due to weight classes... This problem with his BB1 should be fixed, I already +15'ed it (That's a lotta coin) and I am really sad to see his potentials are being locked by just an internal limit that we aren't even aware of.
To utilize BB1 you actually need to do a lot of combos, hits (more hits are considered bad due to how they activate many defender abilities and they fill up enemy blockbusters quickly) which can easily be interrupted by a burst and there is Filia who can just spam ringlet spikes without needing any real stats to be able defeat 80% of the characters easily.
Trying to utilize Big Band as an offensive variant is not easy for high streaks, I just wanted to have some fun with Big Band but seeing him being limited both by internal limits and incredibly low ATK is just sad. I do all my character investments after planning some stuff so I don't just throw my coins randomly, and realizing there is an invisible limiter just feels unfair for both who invested in and for a character that revolves around super high multi hit combos and naturally low ATK.
//Edit: Turns out range is lower than 30-35... it is something like 25... Which means you can only get to something like 200% bonus, which also means +9 BB1 (+%5) takes 40 hits to get max bonus and +15 (+%8) takes 25 hits to get 200% bonus. I genuinely don't get it. He can easily do 40 hit combos anyways. Why would I max it if all I am getting is just 15 level BB1 damage and nothing about the special feature of increased combo damage as my combo already exceeds 40 hits plus finisher (BB1).
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