• [2018/06/22]
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Search results

  1. Aoskull

    Fights Reworking suggestion of “Poor Moves”

    There are a lot of strong moves in SGM, but some moves are very difficult to handle that there is almost no merit to put it in your slot. So, I made some reworking suggestions of these “poor moves”! Butt Slam (Cerebella) Old: Have a 25/50/100% increased CRIT RATE. New : UNBLOCKABLE (from level...
  2. Aoskull

    I’ve created and posted many custom fighters in this forum, but favorite is of course “Creator...

    I’ve created and posted many custom fighters in this forum, but favorite is of course “Creator of Life” (My icon!) 💕
  3. Aoskull

    It's been a long time since I first joined, but let me give brief introduction here… I’m SGM...

    It's been a long time since I first joined, but let me give brief introduction here… I’m SGM fan from Japan🇯🇵! Usually I’m in custom fighters thread, but sometimes post thread about reworking suggestions for poor fighters. Comments about the fighter rework in my thread is always welcome! From...
  4. Aoskull

    Characters Parasite Weave rework suggestion

    Nice, but I still don’t understand about “fire variant’s identity” because the buff and debuff that you mentioned can be used by many non-fire variants, and there are also many high power variants other than fire ( like Creature of habit, Fly trap, Wetwork etc.) . I can’t agree with the...
  5. Aoskull

    Characters Parasite Weave rework suggestion

    Nice! miasma over 15 seconds by combined with Ringlet would be really fun, but at the same time, as you explained, I think it hurts to erase the all bleed caused by Ringlet. Since Ringlet is really strong main weapon for all Filia, the bleeding effect is inevitably become one of her charm. So it...
  6. Aoskull

    Characters Reworking suggestion of Parasite Weave (2nd)

    The reworking suggestion of Weave I posted quite a while ago was poorly received and was also criticized by the JP community too. Because of this, I had given up on posting about her reworking, but I got her SHINY yesterday so I decided to reconsider! Parasite Weave (2nd)🔴 Sig1 - Hitting DASH...
  7. Aoskull

    Characters Conclusion of balance change suggestions so far

    To give hope to those waiting for balance adjustments and to remind the devs again, I summarized the conclusion of the suggestions of balance adjustment that I have posted and discussed so far. (I added leveling up changes to early suggestions.) ⚠️Because there are a lot of content, I have...
  8. Aoskull

    Characters Reworking suggestion of Megalomaniac

    Hi there! Glad to see you again. Well, I understand your thought that want use her totally defensive, but I want to use her in offensive side more comfortably. You want her to be more defensive and I want her to be also offensive. How do we reconcile that? Well, maybe I found the answer of it…...
  9. Aoskull

    Characters Reworking suggestion of Megalomaniac

    According to some threads or in-game chat, it seems that some people think Megalomaniac needs rework. Actually, same things happen in JP community, there are some comments about her like “not as strong as I thought”, “can't play an active role in offensive side” or “created just for the purpose...
  10. Aoskull

    Personal thoughts on tendency and standards of reference sources

    Most of fighter’s color has its references, but what is the standard and tendency for it? Well, I summarized it. ⚠️Please note that this is all based on my own thought, and there are no true answer for that. criticisms are always welcome. • Usually, the tendency of references are the...
  11. Aoskull

    OFFICIAL - 6.2.2 Update Notes - Prize Fight Pity System

    Well, update has ended, but no balance adjustments… I believed that not announcing an adjustments was just a little surprise treat after the update ended, but it was wrong. I think it should have been written as “in development”, not “coming soon”.
  12. Aoskull

    OFFICIAL - 6.2.2 Update Notes - Prize Fight Pity System

    Where’s fighter balance adjustments…? In 2024 preview, it will “coming soon”. It's great that the prize fight updates came so quickly, but I’m a bit disappointed because I was also really looking forward to the balance adjustments…
  13. Aoskull

    Collection A suggestion of adding brand new items

    I’d like to introduce my suggestion of adding brand new items, “awakening program” and “signature upgrade”. These items were existed in the mobile fighting game “Transformers: Forged to Fight (F2F)”. F2F has already ended its 5 years of service, but I think these items made F2F’s fighter...
  14. Aoskull

    Characters Reworking suggestion of Heavy handed

    I see…🤔 However, Ginger isn't being used very often at the moment, so I'm little worried that Heavy Handed might end up with being same position with Ginger. Also, there are some low risk fire variants like Beast King, Harlequin, Mean One, Rose-tinted, Seraph Soldier etc, so I don't think devs...
  15. Aoskull

    Characters Reworking suggestion of Heavy handed

    Hmm… sorry, but I think "knocked down or tag out" is not a good idea. Unflinching’s weak point is that it will not activate against BB, outtake and deadeye. Therefore, once the buff is removed by these techniques, you will need to go through the process of activating the charge attack again and...
  16. Aoskull

    Characters Reworking suggestion of Heavy handed

    Hi, friend! I'm glad to see you again. Well, this is the first time I've received so much criticism for my opinion, but I think your opinion makes sense. With this in mind, I’ve made some updates to her abilities. Forget the previous one. Signature1 - When you activating CHARGE ATTACK, Gain...
  17. Aoskull

    Characters Reworking suggestion of Heavy handed

    It seems that many players want Heavy Handed to rework abilities. I’m one of them too, so I made an idea of reworking. Here’s the details. Heavy Handed🔴 Signature1 - Gain ENRAGE every 0.3/0.2/0.1 seconds while charging a CHARGE ATTACK, and gain UNFLINCHING for 8 seconds when reaching 5 stacks...
  18. Aoskull

    Custom Catalysts / Custom Modifiers

    PASSION : MOVEMENT SPEED is increased. Also, SPECIAL COOLDOWN is reduced by 20%. It’s better than FEAR, isn’t it? •I came up with a second idea of modifier, PASSION! This buff has the opposite effect to FEAR, that I introduced before. •This buff cannot be with FEAR or IMMOBILIZE. When you...
  19. Aoskull

    Custom Catalysts / Custom Modifiers

    It seems that I can be the second person to post idea here. FEAR: MOVEMENT SPEED is reduced. While near at the opponent, PIERCING is also reduced by half. Sorry for the low editing skill... • The target suffering from FEAR have their movement speed reduced. “Movement speed” means the speed...
  20. Aoskull

    Characters About Dark Horse

    In JP community, There are quite a few opinions that Dark Horse is OP, and it's becoming a bit of a debate. I also feel the same way about this. She can make advantages for all dark teammates by curse and bonus damage just fight for 10 seconds, which makes her too strong as a supporter. For dark...