• [2018/06/22]
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  1. SvenZ

    Collection Skin for Filia

    You can post here https://forum.skullgirlsmobile.com/threads/custom-fighter-thread-temporary-posts.23714/
  2. SvenZ

    Characters Parasoul Mega Mix - Suggestions Compilation

    I never invested in my Star-Crossed, because she seemed pretty boring to me. So I'm all for a full remake
  3. SvenZ

    Fights Infinite mode?

    That sounds fun honestly. I'm down Absolutely, and it's a shame since it's actually quite fun, when it's functional. My final thoughts are that such a mode must have rewards tied to it. In my opinion, PvP is dead because there are no rewards tied to it and matches aren't fast to access( you...
  4. SvenZ

    Characters Big Band Mega Mix - Suggestions Compilation

    Was really wondering if I should keep it or not. With the chance to SA1, SA2 would be too good in its current form imo. I'll reduce it to just the Enrage Yea, not big on it either. I'm not happy with Robocopy's current version, but can't think of anything cool to suit him. I still think Barrier...
  5. SvenZ

    Characters Parasoul Mega Mix - Suggestions Compilation

    Good catch, it should be for both. I'll fix it. Maybe I haven't come across a too troublesome Regal, but her current SA2 is easy to go around. Another alternative I was thinking was having the effect linger for 1 or 2 seconds when away from an enemy, and then have the buffs disappear. Would be...
  6. SvenZ

    Fights Infinite mode?

    That's more or less Parallel Realms. No CD on your fighters, so you can do all matches with them. But there are obviously problems with that: - HP carrying over from one fight to another - Permanent deaths at higher difficulties - Cumbersome modifiers which make certain strategies irrelevant...
  7. SvenZ

    Beyond Level 70 Rewards

    Level 72 and the rewards so far have been as you described. Quite underwhelming if 71 through 79 are all like that. I thought the idea of adding new levels was to bring back old players and give them something cool to aim for. The reward for the completion grind is pretty similar to that of a...
  8. SvenZ

    Collection Experimental Tag-in fighter design

    Version 1 Annie SA1 - On Tag out and every 10/7/3 seconds not as the active fighter or while in STAR POWER mode, Annie gains a FIRE MARK(max 5). SA2 - Annie and teammate convert all FIRE MARKS into 50/75/100% bonus damage to their TAG-IN ATTACK per consumed MARK, and apply DEATH MARK and...
  9. SvenZ

    Characters Annie Mega Mix - Suggestions Compilation

    Added some changes to Reflection Nebula and Burst
  10. SvenZ

    Characters Parasoul Mega Mix - Suggestions Compilation

    I think that's fine. She's squishy and Para's AI is not too hard to deal with. Her current SA2 is simply not useful on offense and never comes into play on defense. I'm down with giving her an entirely new SA2 I've had more fumbles vs Star, Primed and the Dia Paras than Regal tbh Thanks for...
  11. SvenZ

    Characters Big Band Mega Mix - Suggestions Compilation

    Heavy Metal*. Typo, but should be obvious since the topic is about Band
  12. SvenZ

    Characters Annie Mega Mix - Suggestions Compilation

    She gains the Fire Mark every 10 in-game seconds, so 2:50, 2:40. And the unblockable tag-ins are for allies. Not insisting on my version or anything. The discussion led to a variant promoting tag-ins and custom buffs/debuffs, and I wanted to play around with that. The variant I shared has its...
  13. SvenZ

    Characters Big Band Mega Mix - Suggestions Compilation

    !!! TOP PRIORITY !!! - 🪲FIX THIS ANNOYING BUG ALREADY🪲 Bassline Max Heath increased from 55,988 to 58,791 Old SA 1 On TAG IN, gain HEAVY REGEN and ARMOR for 5/7/10 seconds. New SA 1 On TAG IN, gain EVASION and 2 stacks of REGEN for 5/7/10 seconds. -------------- Old SA 2 On TAG IN, gain...
  14. SvenZ

    I feel lame for going back on my word, but I've had a lot of suggestions that I never posted...

    I feel lame for going back on my word, but I've had a lot of suggestions that I never posted. I'm compiling them all in a separate thread for each character. I doubt devs really check the forum anymore, but my mind cannot rest unless I post everything I've wanted to share.
  15. SvenZ

    Characters Annie Mega Mix - Suggestions Compilation

    That's also going to need something for visual tracking. Most players won't really understand this, or properly utilize it, as it requires doing tags in, before Fire Branded's tag-in support. You've really inspired me with this design. Here's another take on your idea. SA1: Gain a stack of...
  16. SvenZ

    Characters Annie Mega Mix - Suggestions Compilation

    Very cool! What do you mean by this part "All teammates TAG IN with one ENRAGE per total TAG INS?" Also the Stun component seems to be missing from SA1.
  17. SvenZ

    Characters Annie Mega Mix - Suggestions Compilation

    Fair argument. That's good to hear. In fact, what if we use a custom BUFF to track it? You won't believe how many people can't understand how a lot of the SAs work, even the simpler ones. Without an indicator, this may confuse players. Activating Star Power at full meter could for example...
  18. SvenZ

    Characters Annie Mega Mix - Suggestions Compilation

    My issues with SA1 is that it becomes unusable in solo or solo node situations. And on the other side, it's too easily accessible, allowing you to pretty much do it at round start, which I guess was your intention. It's also not very clear if she can do it again after tagging back in. Can she...
  19. SvenZ

    Characters Parasoul Mega Mix - Suggestions Compilation

    Any old suggestion that I've made or thought about Parasoul, but never posted is getting placed here: No Egrets Old SA 1 - On CRITICAL HIT, disable the opponent's BLOCKBUSTERS for 2/3/4 seconds. NEW SA 1 - On CRITICAL HIT, disable the opponent's BLOCKBUSTERS for 2/3/4 seconds. CRITICAL HITS...
  20. SvenZ

    Characters RANT private dick is the most stupid variant ever.

    Band's rework was a welcomed change, but was certainly not enough. He still has bugs vs Heavy Characters where his combos just drop... and he was supposed to be the original long combo string character. A lot of variants received some uplifting then, but it was certainly not enough, or in the...